Probably the most pleasing project I have ever done. A fully "from-scratch" GPU voxel raycaster. Octree is 80% done, but I hit some limits on OpenCL debugging and my patience for C++ so I moved on to other things |
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I'm like, 1/8th of the way to creating yet another flappy bird clone. This time in Rust & Amethyst. |
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Conways game of life is very satisfying to implement on the GPU, especially when you can use buffer sharing between OpenCL/GL. The rendering & simulation happens completely in-core and on the same 2 swap/frame buffers. Adding coloring & fading also can make some neat designs |
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A cheap(ish) Tamiya bulldozer kit, 3D printer, 2 Arduinos + NRF24's and some stepper drivers makes one surprisingly fun little dozer. Controller was designed in KiCad and sent off to be manufactuered into a PCB |
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Calcuate the commute times to a central point using the HERE maps API! Fun story, before switching to HERE maps, I ran up an 800$ bill in 5 minutes using the Gmaps API. |
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My current long-term project, a 2d drawing machine using 2 stepper motors and a very temperamental pen holder. Image processing is done in Rust & Vulkan, but is currently stuck within Rust's current GUI hell. |
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