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6 years ago
from svgpathtools import svg2paths, Line, QuadraticBezier, CubicBezier
import numpy as np
import bezier, math
6 years ago
def triangulate_lengths(settings, dest_xy):
# maybe check for the distance of the move. Split it up into multiple to avoid distortion
# # get the current length of the left pulley wire
# b = (settings.left_pulley_x_offset + (settings.pulley_diameter/2) + current_xy[0])
# a = current_xy[1] + settings.pulley_y_droop
# left_line_length = sqrt(pow(a, 2) + pow(b, 2))
#
# # get the current length of the right pulley wire
# b = (settings.right_pulley_x_offset - (settings.pulley_diameter/2) + current_xy[0])
# a = current_xy[1] + settings.pulley_y_droop
# right_line_length = sqrt(pow(a, 2) + pow(b, 2))
# get the desired length of the left pulley wire
b = (settings.left_pulley_x_offset + (settings.pulley_diameter/2) + dest_xy[0])
a = dest_xy[1] + settings.pulley_y_droop
desired_left_line_length = math.sqrt(pow(a, 2) + pow(b, 2))
# get the desired length of the right pulley wire
b = (settings.right_pulley_x_offset - (settings.pulley_diameter/2) + dest_xy[0])
a = dest_xy[1] + settings.pulley_y_droop
desired_right_line_length = math.sqrt(pow(a, 2) + pow(b, 2))
return desired_left_line_length, desired_right_line_length
def untriangulate_lengths(settings, x, y):
result = [0, 0]
if x > 0:
result[0] = (settings.distance_between_centers * settings.distance_between_centers - y * y + x * x) / (2 * x)
try:
result[1] = math.sqrt(settings.distance_between_centers * settings.distance_between_centers - result[0] * result[0])
except:
result[1] = 10
return result
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class Svg2GcodeConverter:
def __init__(self, settings):
self.settings = settings
# First cycle base case flag
self.started = False
self.gcode_preamble = '''
G91 ; Set to relative mode for the initial pen lift
G1 Z1 ; Lift head by 1
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G0 F{1} ; Set the feed rate
G1 Z{0} ; Move the pen to just above the paper
'''.format(1, self.settings.speed)
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self.gcode_end = '''
G1 Z{0} F7000 ; Raise the pen
'''.format(1)
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# From an input svg file, convert the vector svg paths to gcode tool paths
def convert_gcode(self):
# read in the svg
paths, attributes = svg2paths("tmp/conversion-output.svg")
# Find the scale value by resizing based on the svg bounding size
bounding_x_max = None
bounding_x_min = None
bounding_y_max = None
bounding_y_min = None
for path in paths:
bbox = path.bbox()
if bounding_x_max is None:
bounding_x_max = bbox[0]
if bounding_x_min is None:
bounding_x_min = bbox[1]
if bounding_y_max is None:
bounding_y_max = bbox[2]
if bounding_y_min is None:
bounding_y_min = bbox[3]
bounding_x_min = min(bbox[0], bounding_x_min)
bounding_x_max = max(bbox[1], bounding_x_max)
bounding_y_min = max(bbox[2], bounding_y_min)
bounding_y_max = max(bbox[3], bounding_y_max)
print("Maximum X : {:.2f}".format(bounding_x_max))
print("Minimum Y : {:.2f}".format(bounding_x_min))
print("Maximum X : {:.2f}".format(bounding_y_max))
print("Minimum Y : {:.2f}".format(bounding_y_min))
max_x_dim = max(bounding_x_max, bounding_x_min)
max_y_dim = max(bounding_y_max, bounding_y_min)
scale_x = self.settings.canvas_x / max_x_dim
scale_y = self.settings.canvas_y / max_y_dim
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scale = min(scale_x, scale_y)
print("Scaling to : {:.5f}\n".format(scale))
# Start the gcode
gcode = ""
gcode += self.gcode_preamble
current_position = (self.settings.canvas_x/2, self.settings.pulley_y_droop)
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# Walk through the paths and create the GCODE
for path in paths:
previous_x = None
previous_y = None
for part in path:
start = part.start
end = part.end
start_x = start.real * scale
start_y = start.imag * scale
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end_x = end.real * scale
end_y = end.imag * scale
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# Check to see if the endpoint of the last cycle continues and whether we need to lift the pen or not
lift = True
if previous_x is not None and previous_y is not None:
if abs(start.real - previous_x) < 30 and abs(start.imag - previous_y) < 30:
lift = False
# if the pen needs to lift,
# if lift:
previous_x = end.real
previous_y = end.imag
if lift:
gcode += "G1 Z{:.3f}\n".format(1)
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else:
gcode += "; NOT LIFTING [{}]\n".format(self.settings.lift_counter)
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if isinstance(part, CubicBezier):
nodes = np.asfortranarray([
[start.real, part.control1.real, part.control2.real, end.real],
[start.imag, part.control1.imag, part.control2.imag, end.imag],
])
curve = bezier.Curve.from_nodes(nodes)
evals = []
pos = np.linspace(0.1, 1, 3)
for i in pos:
evals.append(curve.evaluate(i))
#gcode += "G1 X{:.3f} Y{:.3f}\n".format(start_x, start_y)
lengths = triangulate_lengths(self.settings, (start_x, start_y))
gcode += "G1 X{:.3f} Y{:.3f}\n".format(lengths[0], lengths[1])
gcode += "G1 Z{:.3f} \n".format(0)
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for i in evals:
x = i[0][0]
y = i[1][0]
tmp_len = triangulate_lengths(self.settings, (x * scale, y * scale))
gcode += "G1 X{:.3f} Y{:.3f}\n".format(tmp_len[0], tmp_len[1])
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if isinstance(part, Line):
start_len = triangulate_lengths(self.settings, (start_x, start_y))
end_len = triangulate_lengths(self.settings, (end_x, end_y))
gcode += "G1 X{:.3f} Y{:.3f}\n".format(start_len[0], start_len[1])
gcode += "G1 Z{:.3f} \n".format(0)
gcode += "G1 X{:.3f} Y{:.3f}\n".format(end_len[0], end_len[1])
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gcode += self.gcode_end
output_gcode = open("output/gcode-output.gcode", "w")
output_gcode.write(gcode)
output_gcode.close()