#version 450

layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0) buffer Data {
    uint data[];
} data;

void main() {
    uint idx = (gl_GlobalInvocationID.y * 720 + gl_GlobalInvocationID.x);

    data.data[idx+0] = 255;
    data.data[idx+1] = 0;
    data.data[idx+2] = 0;

}