[][src]Enum sfml_rust::canvas::shader::common::ShaderType

pub enum ShaderType {
    VERTEX,
    FRAGMENT,
    GEOMETRY,
    TESSELLATION_CONTROL,
    TESSELLATION_EVALUATION,
}

Legacy ShaderType enum for single type shaders.

Variants

VERTEX
FRAGMENT
GEOMETRY
TESSELLATION_CONTROL
TESSELLATION_EVALUATION

Trait Implementations

impl Eq for ShaderType[src]

impl Clone for ShaderType[src]

impl PartialEq<ShaderType> for ShaderType[src]

impl Hash for ShaderType[src]

Auto Trait Implementations

impl Send for ShaderType

impl Unpin for ShaderType

impl Sync for ShaderType

impl UnwindSafe for ShaderType

impl RefUnwindSafe for ShaderType

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Content for T

impl<T> Erased for T

impl<T> SafeBorrow<T> for T