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    /// Generic vertex 3d with vertex position, texture position and a 32bit color
    #[derive(Default, Debug, Clone, Copy)]
    pub struct Vertex3D {
        pub v_position: [f32; 3],
        pub color   : [f32; 4],
        pub ti_position: [f32; 2],
    }

    vulkano::impl_vertex!(Vertex3D, v_position, color, ti_position);

    /// Text vertex 3d with vertex position
    #[derive(Default, Debug, Clone, Copy)]
    pub struct TextVertex3D {
        pub position: [f32; 3],
    }

    vulkano::impl_vertex!(TextVertex3D, position);

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