# [−][src]Trait cgmath::Rotation2

    pub trait Rotation2<S: BaseFloat>: Rotation<Point2<S>> + Into<Matrix2<S>> + Into<Basis2<S>> {
        fn from_angle<A: Into<Rad<S>>>(theta: A) -> Self;
    }

A two-dimensional rotation.

## Required methods

### `fn from_angle<A: Into<Rad<S>>>(theta: A) -> Self`

Create a rotation by a given angle. Thus is a redundant case of both from_axis_angle() and from_euler() for 2D space.

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## Implementors

### `impl<S: BaseFloat> Rotation2<S> for Basis2<S>`[src]

#### `fn from_angle<A: Into<Rad<S>>>(theta: A) -> Basis2<S>`[src]

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