19 Commits (038eedeb977a835f60f81b4a73744824963aa436)

Author SHA1 Message Date
mitchellhansen 89fc974d3c some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
5 years ago
mitchellhansen b13a834475 fiddling with text rendering
5 years ago
mitchellhansen 9135d9ec84 minimal example of 15ms lag
5 years ago
mitchellhansen 1737319fc5 lots of refactoring
5 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
6 years ago
mitchellhansen d6b81ae468 Got the compute thing going. Needs to be run before the rasterizer but that's fine
6 years ago
mitchellhansen 751b7641b2 In the middle of a bit of a versioning hell
6 years ago
mitchellhansen 8a699c8f6b porting over to full vulkan
6 years ago
mitchellhansen 820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
6 years ago
mitchellhansen 5551581a3e running again
6 years ago
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main
6 years ago
mitchellhansen e001f252eb imported shader example
6 years ago
mitchellhansen f844982553 gutted and playing with pixel manipulation
6 years ago
mitchellhansen 94ce0bcd30 version incompatability
6 years ago
MitchellHansen 474eb9311e Adding bounding boxes
6 years ago
mitchellhansen 41b3dd4d0f .
6 years ago
MitchellHansen 00fe05fcdc Movement
6 years ago
MitchellHansen b0d11f98be init
6 years ago