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Commit Graph

30 Commits (0619b79d3446b558af87126e8fd32c97a220ccb6)

Author SHA1 Message Date
mitchellhansen 67efffa139 screenshotting the output 5 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies 5 years ago
mitchellhansen 626eac4e86 documentation 5 years ago
mitchellhansen 268c605d32 notes 5 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for 5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites" 5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites 5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type 5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again 5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load 5 years ago
mitchellhansen fcfa40e335 bringing docs up to date 5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle.... 5 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum 5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type... 5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in 5 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong 5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around 5 years ago
mitchellhansen 4b8fffc6bf documenting 5 years ago
mitchellhansen dcc0df955e . 5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 5 years ago
mitchellhansen 8db858b29a documenting 5 years ago
mitchellhansen 88b078d1ff updated flow chart 5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like 5 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation 5 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something 5 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 5 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures 6 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel 6 years ago