mitchellhansen
|
fa2c9397bf
|
I need to impl a private module so I can have a private get_paths
|
5 years ago |
mitchellhansen
|
89fc974d3c
|
some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
|
5 years ago |
mitchellhansen
|
b13a834475
|
fiddling with text rendering
|
5 years ago |
mitchellhansen
|
9135d9ec84
|
minimal example of 15ms lag
|
5 years ago |
mitchellhansen
|
1737319fc5
|
lots of refactoring
|
5 years ago |
mitchellhansen
|
26410b78a2
|
Got something working. Need to test and verify I'm getting the data from the compute kernel
|
6 years ago |
mitchellhansen
|
d6b81ae468
|
Got the compute thing going. Needs to be run before the rasterizer but that's fine
|
6 years ago |
mitchellhansen
|
751b7641b2
|
In the middle of a bit of a versioning hell
|
6 years ago |
mitchellhansen
|
8a699c8f6b
|
porting over to full vulkan
|
6 years ago |
mitchellhansen
|
820b99ae4e
|
forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
|
6 years ago |
mitchellhansen
|
5551581a3e
|
running again
|
6 years ago |
mitchellhansen
|
d5350a04ff
|
runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
|
6 years ago |
mitchellhansen
|
9b266c8d3f
|
moved gpu example to main
|
6 years ago |
mitchellhansen
|
e001f252eb
|
imported shader example
|
6 years ago |
mitchellhansen
|
f844982553
|
gutted and playing with pixel manipulation
|
6 years ago |
mitchellhansen
|
94ce0bcd30
|
version incompatability
|
6 years ago |
MitchellHansen
|
474eb9311e
|
Adding bounding boxes
|
6 years ago |
mitchellhansen
|
41b3dd4d0f
|
.
|
6 years ago |
MitchellHansen
|
00fe05fcdc
|
Movement
|
6 years ago |
MitchellHansen
|
b0d11f98be
|
init
|
6 years ago |