13 Commits (3f79b276a9d5873c91ef0bf7644d60635506d957)

Author SHA1 Message Date
mitchellhansen 3f79b276a9 got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types
6 years ago
mitchellhansen a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
6 years ago
mitchellhansen 86b4f7d9a3 woweee, vkprocessor compiles now
6 years ago
mitchellhansen f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
6 years ago
mitchellhansen 5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
6 years ago
mitchellhansen c8a968f4f6 porting over the graphics example
6 years ago
mitchellhansen 8a699c8f6b porting over to full vulkan
6 years ago
mitchellhansen 807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
6 years ago
mitchellhansen 820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
6 years ago
mitchellhansen 5551581a3e running again
6 years ago
mitchellhansen 21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors
6 years ago
mitchellhansen 8c56bda87a struggling with the borrow checker
6 years ago
mitchellhansen f903b741e0 separating out vulkan stuff
6 years ago