Logo
Explore Help
Sign In
mitchellhansen
/
Trac3r-rust
1
0
Fork
You've already forked Trac3r-rust
0
Code Issues Pull Requests Releases Wiki Activity
142 Commits
3 Branches
0 Tags
30 MiB
looking-at-specs
a-star
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '4b8fffc6bf'
${ noResults }
Commit Graph

11 Commits (4b8fffc6bf7e2ec78bbe40b68dbea57e867a90ff)

Author SHA1 Message Date
mitchellhansen 4b8fffc6bf documenting
5 years ago
mitchellhansen dcc0df955e .
6 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
6 years ago
mitchellhansen 8db858b29a documenting
6 years ago
mitchellhansen 88b078d1ff updated flow chart
6 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
6 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation
6 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
6 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
6 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
6 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
6 years ago
Powered by Gitea Version: 1.18.0 Page: 69ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API