mitchellhansen
|
83a5e9b997
|
lots of refactoring for the dynamic vertex in addition to planning out documentation
|
5 years ago |
mitchellhansen
|
8a83a1f12a
|
Getting back up to date
|
5 years ago |
mitchellhansen
|
88b078d1ff
|
updated flow chart
|
5 years ago |
mitchellhansen
|
554e8d551e
|
Got the vertex definition into the load function. Which is something
|
5 years ago |
mitchellhansen
|
595937d68f
|
in the middle of expirimenting with was to implement this drawable api
|
5 years ago |
mitchellhansen
|
1551a53d1e
|
piping everything through. Almost done
|
5 years ago |
mitchellhansen
|
e5ba27c353
|
diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
|
5 years ago |
mitchellhansen
|
e4a9170515
|
compiles
|
5 years ago |
mitchellhansen
|
2fa08bf99e
|
refactoring out shaders
|
5 years ago |
mitchellhansen
|
77d30591e6
|
still working on getiting these shaders to a usable API
|
5 years ago |
mitchellhansen
|
34c23eebc0
|
moved to rust style file tree
|
5 years ago |
mitchellhansen
|
fa2c9397bf
|
I need to impl a private module so I can have a private get_paths
|
5 years ago |
mitchellhansen
|
54fff9a4e9
|
stencil buffer is added, but not working for invert
|
5 years ago |
mitchellhansen
|
89fc974d3c
|
some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
|
5 years ago |
mitchellhansen
|
b13a834475
|
fiddling with text rendering
|
5 years ago |
mitchellhansen
|
df2543bc8d
|
fixed depth buffering for images
|
5 years ago |
mitchellhansen
|
f6adbd80d1
|
depth buffer compiles and switched to 3d vertices
|
5 years ago |
mitchellhansen
|
73456dc58d
|
multi texturing works
|
5 years ago |
mitchellhansen
|
5f2092ef21
|
fixed 0,1 coord issue. Going to test multiple vertex buffers now
|
5 years ago |
mitchellhansen
|
9043c2cd3c
|
removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
|
5 years ago |
mitchellhansen
|
e8507f9dfc
|
Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
|
5 years ago |
mitchellhansen
|
709a617cd1
|
somehow lost texturing need to look back
|
5 years ago |
mitchellhansen
|
bf3abfe29d
|
more documentation. Image base impl
|
5 years ago |
mitchellhansen
|
26b73c48a8
|
working on docs
|
5 years ago |
mitchellhansen
|
314fa3e4af
|
Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
|
5 years ago |
mitchellhansen
|
711e678969
|
That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
|
5 years ago |
mitchellhansen
|
9135d9ec84
|
minimal example of 15ms lag
|
5 years ago |
mitchellhansen
|
3f14555c99
|
texturing works, next will be images
|
5 years ago |
mitchellhansen
|
a2de3557f0
|
removed old shader_kernel
|
5 years ago |
mitchellhansen
|
ebf2cb5322
|
running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
|
5 years ago |
mitchellhansen
|
0357296771
|
more refactoring, compiles.
|
5 years ago |
mitchellhansen
|
1737319fc5
|
lots of refactoring
|
5 years ago |
mitchellhansen
|
885e19fb64
|
starting to hook up the compute frame translation.
|
5 years ago |
mitchellhansen
|
a3607ebc7d
|
Most of the compute side is mocked up and compiling.
|
5 years ago |
mitchellhansen
|
9b8d5cd828
|
have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
|
5 years ago |
mitchellhansen
|
e0e9218d6e
|
brainstorming
|
5 years ago |
mitchellhansen
|
c39994a7ae
|
more brainstorming on how spriting and computing is going to work
|
5 years ago |
mitchellhansen
|
be20f3ae2a
|
sprites are working, but the implementation is pretty bad
|
5 years ago |
mitchellhansen
|
e351e36c92
|
pulled out the draw call. forgot to allocate buffers
|
5 years ago |
mitchellhansen
|
0be20eb959
|
removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
|
5 years ago |
mitchellhansen
|
dfd4cbb6a2
|
Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
|
5 years ago |
mitchellhansen
|
f06adc9a55
|
ugga ugga. Lifetime problems with the Canvas
|
5 years ago |
mitchellhansen
|
c5b3c29ad4
|
in the midst of a very messy refactor of the way i build the command buffer
|
5 years ago |
mitchellhansen
|
bb1f782168
|
pulled swapchain out of shaderkernels
|
5 years ago |
mitchellhansen
|
1f33d96ae5
|
Added sprite and better vertex format. works, but now I lost texturing
|
5 years ago |
mitchellhansen
|
cce893a0c8
|
saving working on key entry. going to do pallette now
|
5 years ago |
mitchellhansen
|
2327a7f05f
|
added compute kernel helper
|
6 years ago |
mitchellhansen
|
e476cb2e4e
|
It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
|
6 years ago |
mitchellhansen
|
58f5289a3b
|
wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
|
6 years ago |
mitchellhansen
|
937b4fc8ca
|
added texture. looks like copying the one from the compute output isn't going to totally work out of the box
|
6 years ago |