mitchellhansen
|
f6adbd80d1
|
depth buffer compiles and switched to 3d vertices
|
5 years ago |
mitchellhansen
|
9043c2cd3c
|
removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
|
5 years ago |
mitchellhansen
|
9135d9ec84
|
minimal example of 15ms lag
|
5 years ago |
mitchellhansen
|
0be20eb959
|
removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
|
5 years ago |
mitchellhansen
|
28878dc345
|
fixed minor regression, cleaned up source tree
|
5 years ago |
mitchellhansen
|
1f33d96ae5
|
Added sprite and better vertex format. works, but now I lost texturing
|
5 years ago |
mitchellhansen
|
26410b78a2
|
Got something working. Need to test and verify I'm getting the data from the compute kernel
|
6 years ago |
mitchellhansen
|
937b4fc8ca
|
added texture. looks like copying the one from the compute output isn't going to totally work out of the box
|
6 years ago |