#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate sfml; extern crate time; use sfml::system::*; use vulkano::sync; use crate::timer::Timer; use vulkano::instance::{Instance}; use vulkano::sync::GpuFuture; use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState}; use winit::dpi::LogicalSize; use vulkano_win::VkSurfaceBuild; use sprite::Sprite; use crate::compu_state::CompuState; use crate::compu_frame::CompuFrame; use crate::compu_sprite::CompuSprite; use crate::compu_kernel::CompuKernel; use crate::compu_buffer::CompuBuffers; use crate::util::load_raw; use crate::canvas_frame::CanvasFrame; mod util; mod timer; mod input; mod vkprocessor; mod vertex_2d; mod vertex_3d; mod sprite; mod canvas; mod canvas_frame; mod canvas_shader; mod compu_state; mod compu_frame; mod compu_sprite; mod compu_kernel; mod compu_buffer; /* Alright, what the hell do I do next... Canvas works, but I want to use CPU accessible buffer instead of immutable buffer I think it would be faster if we reuse fewer oversized buffers than vis versa */ fn main() { let instance = { let extensions = vulkano_win::required_extensions(); Instance::new(None, &extensions, None).unwrap() }; let mut events_loop = EventsLoop::new(); let mut surface = WindowBuilder::new() .with_dimensions(LogicalSize::from((800, 800))) .build_vk_surface(&events_loop, instance.clone()).unwrap(); let mut window = surface.window(); let mut processor = vkprocessor::VkProcessor::new(&instance, &surface); processor.create_swapchain(&surface); processor.preload_kernels(); processor.preload_shaders(); processor.preload_textures(); let mut timer = Timer::new(); let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box; let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let mut mouse_xy = Vector2i::new(0,0); let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.)); let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.)); let compu_sprite1 = CompuSprite::new((-1.,-0.5), (0.1,0.1), // This swap image needs to match the size of the compute processor.new_swap_image((720, 756))); let image_data = load_raw(String::from("funky-bird.jpg")); let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4); let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute")) .expect("Can't find that kernel"); let handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap(); let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.1,0.1), handle.clone()); while let Some(p) = window.get_position() { elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; while (accumulator_time - step_size) >= step_size { accumulator_time -= step_size; } println!("{}", delta_time); let mut exit = false; events_loop.poll_events(|event| { match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { exit = true; }, Event::WindowEvent { event: WindowEvent::Resized(_), .. } => { processor.recreate_swapchain(&surface); }, Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => { match keyboard_input.virtual_keycode.unwrap() { VirtualKeyCode::A => { if keyboard_input.state == ElementState::Pressed { // processor.save_edges_image(); } } _ => () } }, // Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => { // mouse_xy.x // }, _ => () } }); if exit { return; } let mut compu_frame = CompuFrame::new(); compu_frame.add(compute_buffer.clone(), compute_kernel.clone()); compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1); let mut canvas = CanvasFrame::new(); canvas.draw(&sprite); canvas.draw(&sprite2); canvas.draw(&sprite3); canvas.draw(&compu_sprite1); (frame_future) = processor.run(&surface, frame_future, canvas, compu_frame); } }