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#pragma once
#include <SFML/Graphics.hpp>
class Tile {
public:
Tile(bool solid_, double movement_penalty_, sf::Color color_);
Tile();
~Tile();
bool isSolid();
double getPenalty();
sf::Color getColor();
void Rewrite(bool solid_, double movement_penalty_, sf::Color color_);
private:
bool solid = false;
double movement_penalty = 0.0;
sf::Color color;
};