#pragma once #include "Tile.h" #include class Map { public: // Width and height of the map in individual cells static const int CELLS_HEIGHT = 153; static const int CELLS_WIDTH = 319; // Constructors Map(); ~Map(); // Get the tile at the specified position, overloaded Tile* getTile(sf::Vector2i position); Tile* getTile(int x_, int y_); bool isTileSolid(sf::Vector2i); // completely replaces the data at the specified position void overwriteTile(sf::Vector2i position, Tile* data); private: void Init(); // Data Tile* tileArray[319][153]; };