#pragma once #include #include "App.h" #include class Pather; class node { public: // XY position, hueristic value, cameFrom direction, parent, ref to pather node(sf::Vector2i position_, double hueristic_, int came_from_, node* parent_, Pather* pather_); node(); ~node(); // Populate the open_list with neighbors void getNewNeighbors(); // HAS THE ABILITY TO DELETE THE PARENT!! node* getParent(); sf::Vector2i getPosition(); double getHueristic(); int getCameFrom(); private: // Position of the node sf::Vector2i position; // The parent of the node, previous one visited node* parent; // How close it is to the destination double hueristic; // What direction the parent was int came_from; // Ref to pather Pather* pather; };