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#pragma once
#include <SFML/Graphics.hpp>
#include "App.h"
class node {
public:
node(sf::Vector2i XY, int h, int cF, int cL, node* p, Pather* pather_);
node();
~node();
sf::Vector2i xy;
// Ugh, pointers, ugh c++
node* parent;
int hueristic;
int cameFrom;
int closedList;
Pather* pather;
void neighbors();
private:
};