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// Adafruit Circuit Playground speaker library
// by Phil Burgess / Paint Your Dragon.
#ifndef ADAFRUIT_CPLAY_SPEAKER_H
#define ADAFRUIT_CPLAY_SPEAKER_H
#include <Arduino.h>
#ifdef __AVR__
#else // circuit playground express has nicer amp w/shutdown
#define CPLAY_SPEAKER_SHUTDOWN 11 ///< shutdown pin (Express boards only)
#endif
/**************************************************************************/
/*!
@brief Class that stores state and functions for the speaker on CircuitPlayground boards
*/
/**************************************************************************/
class Adafruit_CPlay_Speaker {
public:
Adafruit_CPlay_Speaker(void) { started = false; };
void begin(void),
end(void),
set(uint8_t value),
playSound(const uint8_t *data, uint32_t length, uint16_t sampleRate, boolean tenBit=false),
say(const uint8_t *addr);
void enable(boolean e);
/**************************************************************************/
/*!
@brief disable the speaker.
@note this function only has an effect on 'Express' boards
*/
/**************************************************************************/
void off(void) { enable(false); };
/**************************************************************************/
/*!
@brief enable the speaker.
@note this function only has an effect on 'Express' boards
*/
/**************************************************************************/
void on(void) { enable(true); };
private:
boolean started;
};
#endif // ADAFRUIT_CPLAY_SPEAKER_H