diff --git a/Conways/Node.cpp b/Conways/Node.cpp index 00758be..49f84b0 100644 --- a/Conways/Node.cpp +++ b/Conways/Node.cpp @@ -17,7 +17,7 @@ void Node::Revive() { curr_state = true; } -bool Node::CurrentState() { +int Node::CurrentState() { return curr_state; } @@ -33,20 +33,16 @@ void Node::Update(std::vector *node_vec) { // x , y - 1 // x - 1 , y if (position.x < x_bound - 1 && position.x > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y + 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y + 1))).CurrentState(); } if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y < y_bound - 1 && position.y > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y))).CurrentState(); } if (position.x < x_bound - 1 && position.x > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y - 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y - 1))).CurrentState(); } if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y < y_bound - 1 && position.y > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y))).CurrentState(); } // x + 1, y + 1 @@ -55,20 +51,16 @@ void Node::Update(std::vector *node_vec) { // x - 1, y - 1 if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y + 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y + 1))).CurrentState(); } if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y - 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y - 1))).CurrentState(); } if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y + 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y + 1))).CurrentState(); } if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) { - if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y - 1))).CurrentState()) - neighbors++; + neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y - 1))).CurrentState(); } if (neighbors == 3 || (neighbors == 2 && curr_state)) { diff --git a/Conways/Node.h b/Conways/Node.h index cbcc1c1..eacb959 100644 --- a/Conways/Node.h +++ b/Conways/Node.h @@ -11,7 +11,7 @@ public: ~Node(); void Revive(); - bool CurrentState(); + int CurrentState(); void ShiftState(); void Update(std::vector *node_vec); @@ -19,8 +19,9 @@ private: sf::Vector2i linear_to_multi(int position_); int multi_to_linear(sf::Vector2i position); + sf::Vector2i position; - bool curr_state; - bool next_state; + int curr_state; + int next_state; }; diff --git a/Conways/main.cpp b/Conways/main.cpp index 42386a8..f6f35bb 100644 --- a/Conways/main.cpp +++ b/Conways/main.cpp @@ -35,7 +35,7 @@ void updateRange(std::vector *node_vec, int start_range_, int end_range_) int main() { std::mt19937 rng(time(NULL)); - std::uniform_int_distribution rgen(0, 10); + std::uniform_int_distribution rgen(0, 19); std::vector node_vec; @@ -64,6 +64,9 @@ int main() { std::stack thread_stack; sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4]; + sf::Texture texture; + texture.create(WINDOW_X, WINDOW_Y); + while (window.isOpen()) { @@ -87,9 +90,6 @@ int main() { // Do nothing, FPS tied update() } - // Implicit dead node color - window.clear(sf::Color(49, 68, 72)); - for (int i = 0; i < 12; i++) { thread_stack.emplace(updateRange, &node_vec, (node_vec.size() / 12)* i, (node_vec.size() / 12)* (i + 1)); } @@ -98,64 +98,25 @@ int main() { thread_stack.pop(); } - //for (int i = 0; i < node_vec.size(); i++) { - // node_vec.at(i).Update(&node_vec); - //} - - for (int i = 0; i < node_vec.size(); i++) { - node_vec[i].ShiftState(); - } - - sf::VertexArray live_node_vertex_array; - - //for (int i = 0; i < node_vec.size(); i++) { - // if (node_vec.at(i).CurrentState() == true) { - - // // 6 vert square, one line heaven - // sf::Vector2f square_dimensions(WINDOW_X / Node::x_bound, WINDOW_Y / Node::y_bound); - - // //sf::Vertex vert1(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height), sf::Color(145, 181, 207)); // Top left - // //sf::Vertex vert2(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width + square_dimensions.x, (i / Node::x_bound) * live_node.getGlobalBounds().height), sf::Color(145, 181, 207)); // Top right - // //sf::Vertex vert3(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height + square_dimensions.y), sf::Color(145, 181, 207)); // Bottom left - - // //sf::Vertex vert4(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height + square_dimensions.y), sf::Color(145, 181, 207)); // Bottom left - // //sf::Vertex vert5(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width + square_dimensions.x, (i / Node::x_bound) * live_node.getGlobalBounds().height), sf::Color(145, 181, 207)); // Top right - // sf::Vertex vert6(sf::Vector2f((i % Node::x_bound) * live_node.getGlobalBounds().width + square_dimensions.x, (i / Node::x_bound) * live_node.getGlobalBounds().height + square_dimensions.y), sf::Color(145, 181, 207)); // Bottom right - - - // //live_node_vertex_array.append(vert1); - // //live_node_vertex_array.append(vert2); - // //live_node_vertex_array.append(vert3); - // //live_node_vertex_array.append(vert4); - // //live_node_vertex_array.append(vert5); - // live_node_vertex_array.append(vert6); - - - // //live_node.setPosition((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height); - - - // } - //} - - sf::Texture texture; - texture.create(WINDOW_X, WINDOW_Y); - sf::Sprite sprite(texture); for (int i = 0; i < node_vec.size(); i++) { - if (node_vec.at(i).CurrentState() == true) { - - + node_vec[i].ShiftState(); + if (node_vec[i].CurrentState() == true) { pixel_array[i * 4] = 255; // R? pixel_array[i * 4 + 1] = 255; // G? pixel_array[i * 4 + 2] = 255; // B? pixel_array[i * 4 + 3] = 255; // A? - - + } + else { + pixel_array[i * 4] = 49; // R? + pixel_array[i * 4 + 1] = 68; // G? + pixel_array[i * 4 + 2] = 72; // B? + pixel_array[i * 4 + 3] = 255; // A? } }