From e25de1bf4643c6fe4a92c2ea0927d0596ef76355 Mon Sep 17 00:00:00 2001 From: MitchellHansen Date: Thu, 31 Dec 2015 23:24:45 -0800 Subject: [PATCH] MY GOD, ITS GLORIOUS --- Conway_OpenCL/HelloWorld.cpp | 34 ++++++++++++++++++++++++++++++---- 1 file changed, 30 insertions(+), 4 deletions(-) diff --git a/Conway_OpenCL/HelloWorld.cpp b/Conway_OpenCL/HelloWorld.cpp index d72e703..ee7fd35 100644 --- a/Conway_OpenCL/HelloWorld.cpp +++ b/Conway_OpenCL/HelloWorld.cpp @@ -181,6 +181,9 @@ int main(int argc, char* argv[]) int err = 0; + sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4]; + sf::Texture texture; + texture.create(WINDOW_X, WINDOW_Y); // ===================================== Loop ================================================================== while (window.isOpen()) { @@ -220,9 +223,9 @@ int main(int argc, char* argv[]) status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer); status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer); - //status = clEnqueueWriteBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL); + status = clEnqueueWriteBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL); - // One work item per group, don't really know if this impacts performance + // Work size, for each y line size_t global_work_size[1] = { GRID_HEIGHT }; // Run the kernel @@ -243,13 +246,36 @@ int main(int argc, char* argv[]) grid[i] = grid[i + 1]; } + sf::Sprite sprite(texture); + for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) { + if (grid[i] == 1) { - live_node.setPosition(sf::Vector2f(((i / 2) % GRID_WIDTH), (i / 2) / GRID_WIDTH)); - window.draw(live_node); + + pixel_array[(i/ 2) * 4] = 255; // R? + pixel_array[(i / 2) * 4 + 1] = 255; // G? + pixel_array[(i / 2) * 4 + 2] = 255; // B? + pixel_array[(i / 2) * 4 + 3] = 255; // A? + + } + else { + pixel_array[(i / 2) * 4] = 49; // R? + pixel_array[(i / 2) * 4 + 1] = 68; // G? + pixel_array[(i / 2) * 4 + 2] = 72; // B? + pixel_array[(i / 2) * 4 + 3] = 255; // A? } } + texture.update(pixel_array); + window.draw(sprite); + + //for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) { + // if (grid[i] == 1) { + // live_node.setPosition(sf::Vector2f(((i / 2) % GRID_WIDTH), (i / 2) / GRID_WIDTH)); + // window.draw(live_node); + // } + //} + frame_count++; window.display();