__kernel void conway_compute(__write_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height) { float4 black = (float4)(.49, .68, .81, 1); float4 white = (float4)(.49, .68, .71, .3); // Caclulate the start and end range that this worker will be calculating int data_length = *grid_width * *grid_height; int start_range = (data_length / *num_workers) * get_global_id(0); int end_range = (data_length / *num_workers) * (get_global_id(0) + 1); // x, y + 1 int neighbors = 0; for (int i = start_range; i < end_range; i++){ int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height); // add all 8 blocks to neghbors neighbors = 0; // Top neighbors += back_image[i - *grid_width]; // Top right neighbors += back_image[i - *grid_width + 1]; // Right neighbors += back_image[i + 1]; // Bottom Right neighbors += back_image[i + *grid_width + 1]; // Bottom neighbors += back_image[i + *grid_width]; // Bottom Left neighbors += back_image[i + *grid_width - 1]; // Left neighbors += back_image[i - 1]; // Top left neighbors += back_image[i - *grid_width - 1]; // push living status to the padded second char write_imagef(front_image, pixelcoord, black); if (neighbors == 3 || (neighbors == 2 && back_image[i])){ write_imagef(front_image, pixelcoord, white); } //else //write_imagei(front_image, pixelcoord, white); } }