You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
152 lines
4.1 KiB
152 lines
4.1 KiB
#pragma once
|
|
|
|
#include <string>
|
|
#include <SFML/Graphics.hpp>
|
|
#include <unordered_map>
|
|
#include <iostream>
|
|
#include "Vector4.hpp"
|
|
#include <string.h>
|
|
#include <memory>
|
|
|
|
#ifdef linux
|
|
#include <CL/cl.h>
|
|
#include <CL/opencl.h>
|
|
#include <GL/glx.h>
|
|
|
|
#elif defined _WIN32
|
|
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
|
|
#include <CL/cl_gl.h>
|
|
#include <CL/cl.h>
|
|
#include <CL/opencl.h>
|
|
|
|
// Note: windows.h must be included before Gl/GL.h
|
|
#include <windows.h>
|
|
#include <GL/GL.h>
|
|
|
|
#elif defined TARGET_OS_MAC
|
|
#include <OpenCL/opencl.h>
|
|
|
|
#endif
|
|
|
|
|
|
class OpenCL {
|
|
|
|
public:
|
|
|
|
OpenCL();
|
|
~OpenCL();
|
|
|
|
// command queues are associated with a device and context, so for multi-gpu applications you would need
|
|
// multiple command queues
|
|
|
|
|
|
// CONTEXTS
|
|
// - An OpenCL context is created with one or more devices. Contexts are used by the OpenCL runtime
|
|
// for managing objects such as command - queues, memory, program and kernel objects and for executing
|
|
// kernels on one or more devices specified in the context.
|
|
// - Contexts cannot be created using more than one platform!
|
|
|
|
bool init();
|
|
|
|
bool compile_kernel(std::string kernel_path, std::string kernel_name);
|
|
|
|
// Create an image buffer from an SF texture. Access Type is the read/write specifier required by OpenCL
|
|
bool create_image_buffer_from_texture(std::string buffer_name, sf::Texture* texture, cl_int access_type);
|
|
|
|
// Have CL create and manage the texture for the image buffer. Access Type is the read/write specifier required by OpenCL
|
|
bool create_image_buffer(std::string buffer_name, sf::Vector2i size, sf::Vector2f position, cl_int access_type);
|
|
|
|
bool map_buffer(std::string buffer_name, unsigned int size, void* data = nullptr);
|
|
|
|
// Create a buffer with CL_MEM_READ_ONLY and CL_MEM_COPY_HOST_PTR
|
|
int create_buffer(std::string buffer_name, cl_uint size, void* data);
|
|
|
|
// Create a buffer with user defined data access flags
|
|
int create_buffer(std::string buffer_name, cl_uint size, void* data, cl_mem_flags flags);
|
|
|
|
int set_kernel_arg(std::string kernel_name, int index, std::string buffer_name);
|
|
|
|
void run_kernel(std::string kernel_name, sf::Vector2i work_size);
|
|
|
|
void draw(sf::RenderWindow *window);
|
|
|
|
class device {
|
|
|
|
public:
|
|
|
|
#pragma pack(push, 1)
|
|
struct packed_data {
|
|
|
|
cl_device_type device_type;
|
|
cl_uint clock_frequency;
|
|
char opencl_version[64];
|
|
cl_uint compute_units;
|
|
char device_extensions[1024];
|
|
char device_name[256];
|
|
char platform_name[128];
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
device(cl_device_id device_id, cl_platform_id platform_id);
|
|
device(const device& d);
|
|
void print(std::ostream& stream) const;
|
|
void print_packed_data(std::ostream& stream);
|
|
|
|
cl_device_id getDeviceId() const { return device_id; };
|
|
cl_platform_id getPlatformId() const { return platform_id; };
|
|
|
|
private:
|
|
|
|
packed_data data;
|
|
|
|
cl_device_id device_id;
|
|
cl_platform_id platform_id;
|
|
|
|
cl_bool is_little_endian = false;
|
|
bool cl_gl_sharing = false;
|
|
|
|
};
|
|
|
|
private:
|
|
|
|
|
|
int error = 0;
|
|
|
|
|
|
// The device which we have selected according to certain criteria
|
|
cl_platform_id platform_id;
|
|
cl_device_id device_id;
|
|
|
|
// The GL shared context and its subsiquently generated command queue
|
|
cl_context context;
|
|
cl_command_queue command_queue;
|
|
|
|
// Maps which contain a mapping from "name" to the host side CL memory object
|
|
std::unordered_map<std::string, cl_kernel> kernel_map;
|
|
std::unordered_map<std::string, cl_mem> buffer_map;
|
|
std::unordered_map<std::string, std::pair<sf::Sprite, std::unique_ptr<sf::Texture>>> image_map;
|
|
std::vector<device> device_list;
|
|
|
|
// Query the hardware on this machine and store the devices
|
|
bool aquire_hardware();
|
|
|
|
// After aquiring hardware, create a shared context using platform specific CL commands
|
|
bool create_shared_context();
|
|
|
|
// Command queues must be created with a valid context
|
|
bool create_command_queue();
|
|
|
|
|
|
// Store a cl_mem object in the buffer map <string:name, cl_mem:buffer>
|
|
bool store_buffer(cl_mem buffer, std::string buffer_name);
|
|
|
|
// Using CL release the memory object and remove the KVP associated with the buffer name
|
|
bool release_buffer(std::string buffer_name);
|
|
|
|
bool load_config();
|
|
void save_config();
|
|
|
|
static bool vr_assert(int error_code, std::string function_name);
|
|
|
|
};
|