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MitchellHansen ed04d13d7b
Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values.
9 years ago
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Conway.hpp Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 9 years ago
Conway_OpenCL.vcxproj Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 9 years ago
Shader.hpp Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 9 years ago
conway_align.cl Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 9 years ago
conway_compute.cl Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 9 years ago
fragment_shader.sh It draws!! 9 years ago
vertex_shader.sh Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 9 years ago
~AutoRecover.Conway_OpenCL.vcxproj Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 9 years ago