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MitchellHansen ed04d13d7b
Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values.
10 years ago
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Conway.hpp Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 10 years ago
Conway_OpenCL.vcxproj Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 10 years ago
Shader.hpp Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 10 years ago
conway_align.cl Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 10 years ago
conway_compute.cl Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values. 10 years ago
fragment_shader.sh It draws!! 10 years ago
vertex_shader.sh Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 10 years ago
~AutoRecover.Conway_OpenCL.vcxproj Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird 10 years ago