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@ -7,7 +7,7 @@
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const float g = 7.8;
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const float g = 7.8;
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const int WINDOW_X = 600;
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const int WINDOW_X = 600;
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const int WINDOW_Y = 800;
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const int WINDOW_Y = 800;
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const int pipe_dist = 300;
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const int pipe_dist = 200;
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float elap_time() {
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float elap_time() {
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static __int64 start = 0;
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static __int64 start = 0;
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@ -27,7 +27,7 @@ float elap_time() {
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int main()
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int main()
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{
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{
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std::mt19937 rng(time(NULL));
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(100, 200);
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std::uniform_int_distribution<int> rgen(100, 400);
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
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@ -52,23 +52,9 @@ int main()
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sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
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sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
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double momentum = 0;
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double momentum = 0;
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int r = 0;
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float step_size = 0.005f;
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float step_size = 0.005f;
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double frame_time = 0.0, instant_fps = 0.0, render_fps = 0.0, physics_fps = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
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double current_time = 0.0;
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int render_frame_count = 0, physics_frame_count = 0;
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double frame_time = 0.0;
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double instant_fps = 0.0;
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double accumulator_time = 0.0;
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int render_frame_count = 0;
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double render_fps = 0;
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int physics_frame_count = 0;
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double physics_fps = 0;
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double elapsed_time = 0;
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double delta_time = 0;
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while (window.isOpen())
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while (window.isOpen())
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{
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{
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@ -97,29 +83,29 @@ int main()
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pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
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pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
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}
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}
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else {
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else {
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pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * 100, pipe_up_sprite.getPosition().y);
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pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * 250, pipe_up_sprite.getPosition().y);
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pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * 100, pipe_down_sprite.getPosition().y);
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pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * 250, pipe_down_sprite.getPosition().y);
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}
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}
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if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
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if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
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background_sprite.setPosition(0, 0);
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background_sprite.setPosition(0, 0);
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}
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}
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else {
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else {
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background_sprite.setPosition(background_sprite.getPosition().x - step_size * 80, background_sprite.getPosition().y);
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background_sprite.setPosition(background_sprite.getPosition().x - step_size * 150, background_sprite.getPosition().y);
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}
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}
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if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X) {
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if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X) {
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land_sprite.setPosition(14, land_sprite.getPosition().y);
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land_sprite.setPosition(14, land_sprite.getPosition().y);
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}
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}
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else {
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else {
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land_sprite.setPosition(land_sprite.getPosition().x - step_size * 100, land_sprite.getPosition().y);
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land_sprite.setPosition(land_sprite.getPosition().x - step_size * 250, land_sprite.getPosition().y);
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}
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}
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// Check collisions
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// Check collisions
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if (flappy.getPosition().y > land_sprite.getPosition().y) {
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if (flappy.getPosition().y > land_sprite.getPosition().y) {
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flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
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flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
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momentum = 0;
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momentum = 0;
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std::cout << "dead";
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std::cout << "dead\n";
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}
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}
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sf::Vector2f f_pos = flappy.getPosition();
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sf::Vector2f f_pos = flappy.getPosition();
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@ -128,14 +114,11 @@ int main()
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if (((f_pos.x < p_pos.x + 26) && (f_pos.x > p_pos.x)) && ((f_pos.y > p_pos.y) || (f_pos.y < p_pos.y - pipe_dist))) {
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if (((f_pos.x < p_pos.x + 26) && (f_pos.x > p_pos.x)) && ((f_pos.y > p_pos.y) || (f_pos.y < p_pos.y - pipe_dist))) {
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f_pos = sf::Vector2f(WINDOW_X / 2, WINDOW_Y / 2);
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f_pos = sf::Vector2f(WINDOW_X / 2, WINDOW_Y / 2);
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momentum = 0;
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momentum = 0;
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std::cout << "dead";
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std::cout << "dead\n ";
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}
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}
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// Get input
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// Get input
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space) || sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
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momentum = -2;
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}
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if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
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momentum = -2;
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momentum = -2;
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}
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}
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