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#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include <random>
#include <chrono>
#include <list>
#include "Bird.h"
#include "Pipe.h"
#ifdef linux
#elif defined _WIN32
#elif defined TARGET_OS_MAC
#endif
const float g = 7.8;
const int WINDOW_X = 600;
const int WINDOW_Y = 800;
float elap_time() {
static std::chrono::time_point<std::chrono::system_clock> start;
static bool started = false;
if (!started) {
start = std::chrono::system_clock::now();
started = true;
}
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_time = now - start;
return static_cast<float>(elapsed_time.count());
}
int main()
{
std::mt19937 rng(time(NULL));
std::uniform_int_distribution<int> rgen(100, 400);
int pipe_dist = 200;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
for (int i = 0; i < 4; i++) {
sf::Texture t;
t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
texture_list->push_back(t);
}
// Init flappy
Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
std::list<Pipe> pipes;
// Init world
sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
double momentum = 0;
float step_size = 0.005f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
float speed = 250;
std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
{
std::cout << "asodijfoqijwef" << std::endl;
}
while (window.isOpen())
{
sf::Event event; // Handle input
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::MouseWheelScrolled)
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
speed += event.mouseWheelScroll.delta * 20;
if(event.type == sf::Event::KeyPressed)
if (event.key.code == sf::Keyboard::Space)
bird.impulse(3.0);
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right)
pipe_dist -= 10;
if (event.mouseButton.button == sf::Mouse::Middle)
pipe_dist += 10;
if (event.mouseButton.button == sf::Mouse::Left)
bird.impulse(3.0);
}
}
elapsed_time = elap_time(); // Handle time
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if (delta_time > 0.02f) {
delta_time = 0.02f;
}
accumulator_time += delta_time;
while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
accumulator_time -= step_size;
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
std::cout << "added one" << std::endl;
}
else {
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
}
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
background_sprite.setPosition(0, 0);
}
else
background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
land_sprite.setPosition(14, land_sprite.getPosition().y);
else
land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
// Check collisions
if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
bird.collides(pipe_down_sprite.getGlobalBounds()) ||
bird.collides(land_sprite.getGlobalBounds())
)
{
//std::cout << "dead!!!!!!!!" << std::endl;
}
bird.tick(step_size);
for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
{
pipe->tick(step_size, speed);
}
}
window.draw(background_sprite, &*shader); // Render
window.draw(land_sprite);
window.draw(bird);
window.draw(pipe_up_sprite);
window.draw(pipe_down_sprite);
for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
{
window.draw(*ptr);
}
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
while (y_pos < WINDOW_Y) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos++;
window.draw(pipe_shaft_sprite);
}
y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
while (y_pos > 0) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos--;
window.draw(pipe_shaft_sprite);
}
window.display();
}
return 0;
}