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/target
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[package]
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name = "minimal-viable-game-engine"
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version = "0.1.0"
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authors = ["mitchellhansen <mitchellhansen0@gmail.com>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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wgpu = "0.6.0"
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arrayvec = "0.5"
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futures = "0.3"
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parking_lot = "0.11"
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raw-window-handle = "0.3"
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smallvec = "1"
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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typed-arena = "2.0.1"
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serde = { version = "1", features = ["derive"], optional = true }
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gfx-backend-vulkan = { version = "0.6", features = ["x11"] }
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cgmath = "0.17"
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log = "0.4"
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png = "0.16"
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winit = { version = "0.22.1", features = ["web-sys"] }
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rand = { version = "0.7.2", features = ["wasm-bindgen"] }
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bytemuck = "1"
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noise = "0.6"
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ddsfile = "0.4"
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wgpu-subscriber = "0.1.0"
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# Can I create the 4-5 interconnected components for a minimal viable game engine?
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probably not
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#version 450
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void main() {
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}
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Binary file not shown.
@ -1,13 +0,0 @@
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# shadow
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This animated example demonstrates shadow mapping.
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## To Run
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```
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cargo run --example shadow
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```
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## Screenshots
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![Shadow mapping](./screenshot.png)
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Before Width: | Height: | Size: 277 KiB |
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use futures::task::LocalSpawn;
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#[cfg(not(target_arch = "wasm32"))]
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use std::time::{Duration, Instant};
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use winit::{
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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};
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use wgpu_subscriber;
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#[cfg_attr(rustfmt, rustfmt_skip)]
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#[allow(unused)]
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pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 0.5, 0.0,
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0.0, 0.0, 0.5, 1.0,
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);
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#[allow(dead_code)]
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pub fn cast_slice<T>(data: &[T]) -> &[u8] {
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use std::{mem::size_of, slice::from_raw_parts};
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unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
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}
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#[allow(dead_code)]
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pub enum ShaderStage {
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Vertex,
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Fragment,
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Compute,
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}
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pub trait Example: 'static + Sized {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::default()
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}
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fn init(
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sc_desc: &wgpu::SwapChainDescriptor,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self;
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fn resize(
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&mut self,
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sc_desc: &wgpu::SwapChainDescriptor,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, event: WindowEvent);
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fn render(
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&mut self,
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frame: &wgpu::SwapChainTexture,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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spawner: &impl LocalSpawn,
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);
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}
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struct Setup {
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window: winit::window::Window,
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event_loop: EventLoop<()>,
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instance: wgpu::Instance,
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size: winit::dpi::PhysicalSize<u32>,
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surface: wgpu::Surface,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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}
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async fn setup<E: Example>(title: &str) -> Setup {
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#[cfg(not(target_arch = "wasm32"))]
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{
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let chrome_tracing_dir = std::env::var("WGPU_CHROME_TRACE");
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wgpu_subscriber::initialize_default_subscriber(
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chrome_tracing_dir.as_ref().map(std::path::Path::new).ok(),
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);
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};
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#[cfg(target_arch = "wasm32")]
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console_log::init().expect("could not initialize logger");
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let event_loop = EventLoop::new();
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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}
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let window = builder.build(&event_loop).unwrap();
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log::info!("Initializing the surface...");
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let (size, surface) = unsafe {
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let size = window.inner_size();
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let surface = instance.create_surface(&window);
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(size, surface)
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};
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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})
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.await
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.unwrap();
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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let adapter_features = adapter.features();
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assert!(
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adapter_features.contains(required_features),
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"Adapter does not support required features for this example: {:?}",
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required_features - adapter_features
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);
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let needed_limits = E::required_limits();
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let trace_dir = std::env::var("WGPU_TRACE");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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features: (optional_features & adapter_features) | required_features,
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limits: needed_limits,
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shader_validation: true,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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)
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.await
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.unwrap();
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Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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}
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}
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fn start<E: Example>(
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Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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}: Setup,
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) {
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#[cfg(not(target_arch = "wasm32"))]
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let (mut pool, spawner) = {
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let local_pool = futures::executor::LocalPool::new();
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let spawner = local_pool.spawner();
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(local_pool, spawner)
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};
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#[cfg(target_arch = "wasm32")]
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let spawner = {
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use futures::{future::LocalFutureObj, task::SpawnError};
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use winit::platform::web::WindowExtWebSys;
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struct WebSpawner {}
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impl LocalSpawn for WebSpawner {
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fn spawn_local_obj(
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&self,
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future: LocalFutureObj<'static, ()>,
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) -> Result<(), SpawnError> {
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Ok(wasm_bindgen_futures::spawn_local(future))
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}
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}
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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// On wasm, append the canvas to the document body
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web_sys::window()
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.and_then(|win| win.document())
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.and_then(|doc| doc.body())
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.and_then(|body| {
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body.append_child(&web_sys::Element::from(window.canvas()))
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.ok()
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})
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.expect("couldn't append canvas to document body");
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WebSpawner {}
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};
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let mut sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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// TODO: Allow srgb unconditionally
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format: if cfg!(target_arch = "wasm32") {
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wgpu::TextureFormat::Bgra8Unorm
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} else {
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wgpu::TextureFormat::Bgra8UnormSrgb
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},
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
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log::info!("Initializing the example...");
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let mut example = E::init(&sc_desc, &device, &queue);
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#[cfg(not(target_arch = "wasm32"))]
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let mut last_update_inst = Instant::now();
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log::info!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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let _ = (&instance, &adapter); // force ownership by the closure
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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#[cfg(not(target_arch = "wasm32"))]
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{
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ControlFlow::WaitUntil(Instant::now() + Duration::from_millis(10))
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}
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#[cfg(target_arch = "wasm32")]
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{
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ControlFlow::Poll
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}
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};
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match event {
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event::Event::MainEventsCleared => {
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#[cfg(not(target_arch = "wasm32"))]
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{
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if last_update_inst.elapsed() > Duration::from_millis(20) {
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window.request_redraw();
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last_update_inst = Instant::now();
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}
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pool.run_until_stalled();
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}
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#[cfg(target_arch = "wasm32")]
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window.request_redraw();
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}
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event::Event::WindowEvent {
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event: WindowEvent::Resized(size),
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..
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} => {
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log::info!("Resizing to {:?}", size);
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sc_desc.width = size.width;
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sc_desc.height = size.height;
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example.resize(&sc_desc, &device, &queue);
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swap_chain = device.create_swap_chain(&surface, &sc_desc);
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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_ => {
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example.update(event);
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}
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},
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event::Event::RedrawRequested(_) => {
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let frame = match swap_chain.get_current_frame() {
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Ok(frame) => frame,
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Err(_) => {
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swap_chain = device.create_swap_chain(&surface, &sc_desc);
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swap_chain
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.get_current_frame()
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.expect("Failed to acquire next swap chain texture!")
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}
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};
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example.render(&frame.output, &device, &queue, &spawner);
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}
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_ => {}
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}
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});
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn run<E: Example>(title: &str) {
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let setup = futures::executor::block_on(setup::<E>(title));
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start::<E>(setup);
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}
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#[cfg(target_arch = "wasm32")]
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pub fn run<E: Example>(title: &str) {
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let title = title.to_owned();
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wasm_bindgen_futures::spawn_local(async move {
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let setup = setup::<E>(&title).await;
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start::<E>(setup);
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});
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}
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// This allows treating the framework as a standalone example,
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// thus avoiding listing the example names in `Cargo.toml`.
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#[allow(dead_code)]
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fn main() {}
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Loading…
Reference in new issue