14b0948b9cactually, the interface for writing isn't too bad. It just sucks when you want to write data from a systemmitchellhansen2021-02-22 21:24:41 -0800
54e89a28baI optimized for rendering, and made a horrific writing API, smhmitchellhansen2021-02-21 21:06:02 -0800
ebf5aa0ac4I like the way this renders, but the implementation is an absolute disaster...mitchellhansen2021-02-21 17:40:19 -0800
4a041cc833mutzing about with a fps renderer. I am satisfied with this imgui thing I have going on. But it's a bit bone headed to have these two components so tightly coupledmitchellhansen2021-02-21 02:55:43 -0800
e376241aaeshadowing is back, need to figure out how I want to handle these direcitonal lights....mitchellhansen2021-02-20 23:43:40 -0800
c625dc61affixed the lights, but I somehow broke shadowingmitchellhansen2021-02-20 21:25:38 -0800
da2c6a436aadding texturing, getting sidetracked by config loadingmitchellhansen2021-02-20 20:56:20 -0800
2b77153f10config works great, mesh colliders v mesh colliders are very sticky...mitchellhansen2021-02-20 03:43:57 -0800
097a6e8003lazy_static is neat... and intel's vulkan drivers are not. Blacklist debug functions on this machine since apparently the debug extension is buggymitchellhansen2021-02-16 00:36:44 -0800
fa059fd177imgui piped sort of how I want it. but not reallymitchellhansen2021-02-15 23:24:57 -0800
d12083506bcamera pausing, weird resizing crashes. Not sure what to tackle next.mitchellhansen2021-02-14 23:54:54 -0800
813a5c5e64that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shimmitchellhansen2021-02-14 23:29:53 -0800
6fb6e433fbrenders great. need to 2 step it so I can render in the other systems, and figure out how to get winit events into the system. blehmitchellhansen2021-02-14 22:33:38 -0800
b18ea7371acamera sorta works using the old voxel-raycaster style of spherical coordsmitchellhansen2021-02-13 20:51:14 -0800
9c48da280cBam! Camera movement, pure jank implementation but on the right trackmitchellhansen2021-02-13 01:34:49 -0800
189805dd13lots of skeleton stuff. lots of hacking. mostly hackingmitchellhansen2021-02-12 00:27:11 -0800
9f4c8a856cWow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!mitchellhansen2021-02-10 22:19:26 -0800
fe45a9f166small amount of cleanup, nphysics also seems to be getting phased out for rapiermitchellhansen2021-02-09 19:35:49 -0800
9dffd6797cand the problem was a query that I mis-typed. damnmitchellhansen2021-02-04 19:18:14 -0800
3d87d11485still trying to get this thing to render. it, for a split second rendered correctly. But now no dice..mitchellhansen2021-02-04 00:31:30 -0800
8d7a62da7funcommented and fixed the lights, but everything still is mega-darkmitchellhansen2021-02-03 22:56:38 -0800