#version 450 layout(location = 0) in vec3 v_Normal; layout(location = 1) in vec4 v_Position; layout(location = 2) in vec2 v_Uv; layout(location = 0) out vec4 o_Normal; layout(location = 1) out vec4 o_Position; layout(location = 2) out vec4 o_Uv; // so I need to have my 3 color attachments and 1? sampler. layout(set = 0, binding = 1) uniform texture2DArray t_Uv; layout(set = 0, binding = 2) uniform gsampler2D s_Uv; // I also need my 1 depth texture and its sampler layout(set = 0, binding = 3) uniform texture2DArray t_Shadow; layout(set = 0, binding = 4) uniform samplerShadow s_Shadow; void main() { }