use std::time::Instant; use cgmath::{Euler, Quaternion}; use legion::world::SubWorld; use legion::IntoQuery; use legion::*; use nalgebra::Quaternion as naQuaternion; use rapier3d::dynamics::{IntegrationParameters, JointSet, RigidBodySet}; use rapier3d::geometry::{BroadPhase, ColliderSet, NarrowPhase}; use rapier3d::pipeline::PhysicsPipeline; use crate::camera::{Camera, CameraController}; use crate::components::{Collider, LoopState, Mesh, Physics, Position}; pub struct RuntimeState { } impl RuntimeState { pub fn build() { } }