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mitchellhansen e5815ce0d6
working on loading materials
4 years ago
..
20200527_165845.jpg working on loading materials 4 years ago
Tree_01.mtl ripping up the example 4 years ago
Tree_01.mtl.meta ripping up the example 4 years ago
Tree_01.obj ripping up the example 4 years ago
Tree_01.obj.meta ripping up the example 4 years ago
Tree_02.mtl ripping up the example 4 years ago
Tree_02.mtl.meta ripping up the example 4 years ago
Tree_02.obj ripping up the example 4 years ago
Tree_02.obj.meta ripping up the example 4 years ago
bake.frag runs 4 years ago
bake.frag.spv ripping up the example 4 years ago
bake.vert ripping up the example 4 years ago
bake.vert.spv ripping up the example 4 years ago
ball.mtl Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 4 years ago
ball.obj rotation from physics 4 years ago
cube.obj ripping up the example 4 years ago
forward.frag working on loading materials 4 years ago
forward.frag.spv working on loading materials 4 years ago
forward.vert working on loading materials 4 years ago
forward.vert.spv working on loading materials 4 years ago
light.mtl going to switch the lights over to using position, or maybe flesh out directional light more 4 years ago
light.obj going to update wgpu 4 years ago
monkey.mtl ripping up the example 4 years ago
monkey.obj ripping up the example 4 years ago
my_tree.mtl ripping up the example 4 years ago
my_tree.obj ripping up the example 4 years ago
plane.mtl camera sorta works using the old voxel-raycaster style of spherical coords 4 years ago
plane.obj camera sorta works using the old voxel-raycaster style of spherical coords 4 years ago
teapot.obj refactor 4 years ago
test-textured.mtl working on loading materials 4 years ago
test-textured.obj working on loading materials 4 years ago
untitled.mtl refactor 4 years ago
untitled.obj refactor 4 years ago