diff --git a/tex_resume.aux b/tex_resume.aux index 7abf879..37e4ded 100644 --- a/tex_resume.aux +++ b/tex_resume.aux @@ -22,4 +22,5 @@ \@writefile{toc}{\contentsline {section}{Skills \& Languages}{1}{section*.2}\protected@file@percent } \@writefile{toc}{\contentsline {section}{Education}{1}{section*.3}\protected@file@percent } \@writefile{toc}{\contentsline {section}{Portfolio}{1}{section*.4}\protected@file@percent } +\newlabel{lastpage}{{}{1}{}{section*.4}{}} \gdef \@abspage@last{1} diff --git a/tex_resume.pdf b/tex_resume.pdf index 79f4cad..cf31c00 100644 Binary files a/tex_resume.pdf and b/tex_resume.pdf differ diff --git a/tex_resume.tex b/tex_resume.tex index 7fdd565..5306c29 100644 --- a/tex_resume.tex +++ b/tex_resume.tex @@ -30,11 +30,11 @@ \section{Experience} -\cventry{Aug 2023 -- Present}{Senior Embedded Device Systems Engineer}{Flock Safety}{Remote}{}{ -At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, creating, and launching innovative products at an incredibly fast-paced startup. I refused to accept any concept of 'blockers,' relentlessly pursued and prioritized holistic views of the tasks that stood between product inception and launch (HW, factory, OS/Apps, Ops, you name it), and made many critical contributions to fleet stability, launch timelines, feature performance, and most importantly, team morale and attitude. +\cventry{Aug 2023 -- Present}{Sr. Embedded Devices Engineer / Engineering Manager (Device Video)}{Flock Safety}{}{}{ + At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, driving, and launching innovative products at an incredibly fast-paced startup. As an IC, I cut through dense forests of technical debt and competing deadlines to deliver orders of magnitude performance improvements to mission-critical video streaming verticals. As Engineering Manager of the Device Video Streaming team, I guided 3 direct reports to the successful bring-up of 3 high-value products, in addition to making active contributions to fleet stability, launch timelines, and feature performance. } -\cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{Remote}{}{ +\cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{}{}{ At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions. } @@ -70,14 +70,13 @@ At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementatio \section{Education} \cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{} -\cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that comes across my desk \& take pride in the hard won skills I have learned from the many many mistakes I have made.} +\cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that I come across \& take pride in the hard won skills I have learned.} \vspace*{-4mm} \section{Portfolio} \cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{ - An experimental "From Scratch" volumetric rendering engine utilizing a SVO voxel dataset, - Blinn-Phong lighting, dynamic shadowing, texturing, and reflections. + A pretty damn cool renderer that I'm still proud of a decade later } \cventry{}{Many other things...}{}{}{}{That you can find on my personal website and self-hosted git instance linked at the bottom of this page}