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use crate::vk;
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use vk::pipeline::shader::*;
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use vk::descriptor::descriptor::*;
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use vk::descriptor::pipeline_layout::*;
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use crate::reflection::LayoutData;
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#[derive(Debug, Clone)]
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pub struct Entry {
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pub frag_input: FragInput,
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pub frag_output: FragOutput,
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pub frag_layout: FragLayout,
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pub vert_input: VertInput,
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pub vert_output: VertOutput,
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pub vert_layout: VertLayout,
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}
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#[derive(Debug, Clone)]
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pub struct FragInput {
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pub inputs: Vec<ShaderInterfaceDefEntry>,
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}
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unsafe impl ShaderInterfaceDef for FragInput {
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type Iter = FragInputIter;
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fn elements(&self) -> FragInputIter {
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self.inputs.clone().into_iter()
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}
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}
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pub type FragInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
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#[derive(Debug, Clone)]
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pub struct FragOutput {
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pub outputs: Vec<ShaderInterfaceDefEntry>,
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}
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unsafe impl ShaderInterfaceDef for FragOutput {
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type Iter = FragOutputIter;
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fn elements(&self) -> FragOutputIter {
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self.outputs.clone().into_iter()
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}
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}
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pub type FragOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
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// Layout same as with vertex shader.
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#[derive(Debug, Clone)]
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pub struct FragLayout {
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pub stages: ShaderStages,
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pub layout_data: LayoutData,
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}
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unsafe impl PipelineLayoutDesc for FragLayout {
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fn num_sets(&self) -> usize {
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self.layout_data.num_sets
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}
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fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
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self.layout_data.num_bindings.get(&set).map(|&i| i)
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}
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fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
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self.layout_data.descriptions.get(&set)
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.and_then(|s|s.get(&binding))
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.map(|desc| {
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let mut desc = desc.clone();
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desc.stages = self.stages.clone();
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desc
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})
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}
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fn num_push_constants_ranges(&self) -> usize {
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self.layout_data.num_constants
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}
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fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
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self.layout_data.pc_ranges.get(num)
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.map(|desc| {
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let mut desc = desc.clone();
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desc.stages = self.stages.clone();
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desc
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})
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}
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}
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#[derive(Debug, Clone)]
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pub struct VertInput {
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pub inputs: Vec<ShaderInterfaceDefEntry>,
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}
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unsafe impl ShaderInterfaceDef for VertInput {
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type Iter = VertInputIter;
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fn elements(&self) -> VertInputIter {
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self.inputs.clone().into_iter()
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}
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}
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pub type VertInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
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#[derive(Debug, Clone)]
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pub struct VertOutput {
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pub outputs: Vec<ShaderInterfaceDefEntry>,
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}
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unsafe impl ShaderInterfaceDef for VertOutput {
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type Iter = VertOutputIter;
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fn elements(&self) -> VertOutputIter {
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self.outputs.clone().into_iter()
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}
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}
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pub type VertOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
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// This structure describes layout of this stage.
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#[derive(Debug, Copy, Clone)]
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pub struct VertLayout(pub ShaderStages);
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unsafe impl PipelineLayoutDesc for VertLayout {
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// Number of descriptor sets it takes.
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fn num_sets(&self) -> usize {
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0
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}
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// Number of entries (bindings) in each set.
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fn num_bindings_in_set(&self, _set: usize) -> Option<usize> {
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None
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}
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// Descriptor descriptions.
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fn descriptor(&self, _set: usize, _binding: usize) -> Option<DescriptorDesc> {
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None
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}
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// Number of push constants ranges (think: number of push constants).
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fn num_push_constants_ranges(&self) -> usize {
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0
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}
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// Each push constant range in memory.
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fn push_constants_range(&self, _num: usize) -> Option<PipelineLayoutDescPcRange> {
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None
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}
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}
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