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//use color_backtrace;
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//use difference::{Changeset, Difference};
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//use shade_runner::*;
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//use std::borrow::Cow;
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//use std::collections::HashMap;
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//use std::path::{Path, PathBuf};
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//use vulkano::descriptor::descriptor::*;
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//use vulkano::descriptor::pipeline_layout::{PipelineLayoutDesc, PipelineLayoutDescPcRange};
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//use vulkano::format::*;
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//use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
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//
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//fn setup() {
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// color_backtrace::install();
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//}
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//
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//fn difference(e: &str, t: &str) -> String {
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// let diffs = Changeset::new(&e, &t, "");
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// diffs
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// .diffs
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// .iter()
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// .filter(|d| match d {
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// Difference::Add(_) => true,
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// Difference::Rem(_) => true,
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// _ => false,
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// })
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// .map(|d| match d {
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// Difference::Add(a) => format!("add: {}", a),
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// Difference::Rem(a) => format!("remove: {}", a),
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// _ => "".to_string(),
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// })
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// .collect::<Vec<String>>()
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// .join("\n")
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//}
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//
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//fn descriptor_layout<T>(desc: &T) -> String
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//where
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// T: PipelineLayoutDesc,
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//{
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// let num_sets = desc.num_sets();
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// let mut r = format!("{:?}", num_sets);
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// for n in 0..num_sets {
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// let num_bindings = desc.num_bindings_in_set(n);
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// r = format!("{:?}{:?}", r, num_bindings);
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// for b in num_bindings {
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// r = format!("{:?}{:?}", r, desc.descriptor(n, b));
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// }
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// }
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// let num_push_constants = desc.num_push_constants_ranges();
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// r = format!("{:?}{:?}", r, num_push_constants);
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// for i in 0..num_push_constants {
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// r = format!("{:?}{:?}", r, desc.push_constants_range(i));
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// }
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// r
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//}
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//
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//fn parse<T>(vertex: T, fragment: T) -> shade_runner::Entry
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//where
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// T: AsRef<Path>,
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//{
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// let project_root = std::env::current_dir().expect("failed to get root directory");
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// let mut path = project_root.clone();
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// path.push(PathBuf::from("tests/shaders/"));
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// let mut vertex_path = path.clone();
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// vertex_path.push(vertex);
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// let mut fragment_path = path.clone();
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// fragment_path.push(fragment);
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// let shader = shade_runner::load(vertex_path, fragment_path).expect("Failed to compile");
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// shade_runner::parse(&shader).unwrap()
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//}
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//
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//fn do_test<T>(a: &T, b: &T)
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//where
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// T: std::fmt::Debug,
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//{
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// let a = format!("{:?}", a);
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// let b = format!("{:?}", b);
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// assert_eq!(&a, &b, "\n\nDifference: {}", difference(&a, &b));
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//}
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//
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//#[test]
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//fn test_shade1() {
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// setup();
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// let target = Entry {
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// compute_layout: Default::default(),
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// frag_input: FragInput { inputs: Vec::new() },
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// frag_output: FragOutput {
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// outputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("f_color")),
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// }],
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// },
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// frag_layout: FragLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// vert_input: VertInput {
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// inputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("position")),
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// }],
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// },
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// vert_output: VertOutput {
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// outputs: Vec::new(),
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// },
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// vert_layout: VertLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// };
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// let entry = parse("vert1.glsl", "frag1.glsl");
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// do_test(&entry, &target);
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//}
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//
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//#[test]
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//fn test_shade2() {
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// setup();
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// let target = Entry {
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// compute_layout: Default::default(),
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// frag_input: FragInput {
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// inputs: vec![
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// ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("cool")),
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// },
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// ShaderInterfaceDefEntry {
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// location: 1..2,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("yep")),
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// },
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// ShaderInterfaceDefEntry {
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// location: 2..3,
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// format: Format::R32Sfloat,
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// name: Some(Cow::Borrowed("monkey")),
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// },
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// ],
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// },
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// frag_output: FragOutput {
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// outputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("f_color")),
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// }],
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// },
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// frag_layout: FragLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// vert_input: VertInput {
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// inputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("position")),
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// }],
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// },
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// vert_output: VertOutput {
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// outputs: vec![
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// ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("cool")),
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// },
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// ShaderInterfaceDefEntry {
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// location: 1..2,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("yep")),
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// },
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// ShaderInterfaceDefEntry {
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// location: 2..3,
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// format: Format::R32Sfloat,
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// name: Some(Cow::Borrowed("monkey")),
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// },
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// ],
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// },
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// vert_layout: VertLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// };
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// let entry = parse("vert2.glsl", "frag2.glsl");
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// do_test(&entry, &target);
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//}
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//
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//#[test]
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//fn test_shade3() {
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// setup();
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// let target = Entry {
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// compute_layout: Default::default(),
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// frag_input: FragInput { inputs: Vec::new() },
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// frag_output: FragOutput {
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// outputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("f_color")),
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// }],
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// },
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// frag_layout: FragLayout {
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// layout_data: LayoutData {
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// num_sets: 1,
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// num_bindings: vec![(0, 1)].into_iter().collect(),
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// descriptions: vec![(
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// 0,
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// vec![(
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// 0,
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// DescriptorDesc {
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// ty: DescriptorDescTy::CombinedImageSampler(DescriptorImageDesc {
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// sampled: true,
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// dimensions: DescriptorImageDescDimensions::TwoDimensional,
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// format: None,
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// multisampled: false,
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// array_layers: DescriptorImageDescArray::NonArrayed,
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// }),
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// array_count: 1,
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// stages: ShaderStages {
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// fragment: true,
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// ..ShaderStages::none()
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// },
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// readonly: true,
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// },
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// )]
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// .into_iter()
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// .collect(),
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// )]
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// .into_iter()
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// .collect(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// vert_input: VertInput {
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// inputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("position")),
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// }],
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// },
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// vert_output: VertOutput {
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// outputs: Vec::new(),
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// },
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// vert_layout: VertLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// };
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// let entry = parse("vert3.glsl", "frag3.glsl");
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// do_test(&entry.frag_input, &target.frag_input);
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// do_test(&entry.frag_output, &target.frag_output);
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// do_test(&entry.vert_input, &target.vert_input);
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// do_test(&entry.vert_output, &target.vert_output);
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// do_test(
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// &descriptor_layout(&entry.frag_layout),
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// &descriptor_layout(&target.frag_layout),
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// );
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// do_test(
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// &descriptor_layout(&entry.vert_layout),
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// &descriptor_layout(&target.vert_layout),
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// );
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//}
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//
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//#[test]
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//fn test_shade4() {
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// setup();
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// let target = Entry {
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// compute_layout: Default::default(),
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// frag_input: FragInput { inputs: Vec::new() },
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// frag_output: FragOutput {
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// outputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32B32A32Sfloat,
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// name: Some(Cow::Borrowed("f_color")),
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// }],
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// },
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// frag_layout: FragLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 1,
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// pc_ranges: vec![PipelineLayoutDescPcRange {
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// offset: 0,
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// size: 16,
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// stages: ShaderStages {
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// fragment: true,
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// ..ShaderStages::none()
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// },
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// }],
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// },
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// },
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// vert_input: VertInput {
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// inputs: vec![ShaderInterfaceDefEntry {
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// location: 0..1,
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// format: Format::R32G32Sfloat,
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// name: Some(Cow::Borrowed("position")),
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// }],
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// },
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// vert_output: VertOutput {
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// outputs: Vec::new(),
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// },
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// vert_layout: VertLayout {
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// layout_data: LayoutData {
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// num_sets: 0,
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// num_bindings: HashMap::new(),
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// descriptions: HashMap::new(),
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// num_constants: 0,
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// pc_ranges: Vec::new(),
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// },
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// },
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// };
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// let entry = parse("vert4.glsl", "frag4.glsl");
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// do_test(&entry.frag_input, &target.frag_input);
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// do_test(&entry.frag_output, &target.frag_output);
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// do_test(&entry.vert_input, &target.vert_input);
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// do_test(&entry.vert_output, &target.vert_output);
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// do_test(
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// &descriptor_layout(&entry.frag_layout),
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// &descriptor_layout(&target.frag_layout),
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// );
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//}
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