#version 450 layout(location = 0) in vec2 position; layout(location = 0) out vec4 cool; layout(location = 1) out vec2 yep; layout(location = 2) out float monkey; void main() { cool = vec4(0.0, 0.5, 1.0, 1.0); yep = position; monkey = 0.9; gl_Position = vec4(yep, 0.0, 1.0); }