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#include "map/Octree.h"
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Octree::Octree() {
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// initialize the first stack block
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for (int i = 0; i < 0x8000; i++) {
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descriptor_buffer[i] = 0;
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}
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}
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void Octree::Generate(char* data, sf::Vector3i dimensions) {
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// Launch the recursive generator at (0,0,0) as the first point
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// and the octree dimension as the initial block size
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std::tuple<uint64_t, uint64_t> root_node = GenerationRecursion(data, dimensions, sf::Vector3i(0, 0, 0), OCT_DIM/2);
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// ========= DEBUG ==============
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PrettyPrintUINT64(std::get<0>(root_node), &output_stream);
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output_stream << " " << OCT_DIM << " " << counter++ << std::endl;
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// ==============================
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// ============= TEMP!!! ===================
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if (stack_pos - 1 > stack_pos) {
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global_pos -= stack_pos;
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stack_pos = 0x8000;
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}
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else {
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stack_pos -= 1;
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}
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memcpy(&descriptor_buffer[stack_pos + global_pos], &std::get<0>(root_node), 1 * sizeof(uint64_t));
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// ========================================
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DumpLog(&output_stream, "raw_output.txt");
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}
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// Copy to stack enables the hybrid depth-breadth first tree by taking
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// a list of valid non-leaf child descriptors contained under a common parent.
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// It takes the list of children, and the current level in the voxel hierarchy.
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// It returns the index to the first element of the
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// This is all fine and dandy, but we have the problem where we need to assign
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// relative pointers to objects so we need to keep track of where their children are
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// being assigned.
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uint64_t Octree::copy_to_stack(std::vector<uint64_t> children, unsigned int voxel_scale) {
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// Check for the 15 bit boundry
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if (stack_pos - children.size() > stack_pos) {
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global_pos = stack_pos;
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stack_pos = 0x8000;
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}
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else {
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stack_pos -= children.size();
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}
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// Copy to stack needs to keep track of an "anchor_stack" which will hopefully facilitate
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// relative pointer generation for items being copied to the stack
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// We need to return the relative pointer to the child node list
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// 16 bits, one far bit, one sign bit? 14 bits == +- 16384
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// Worth halving the ptr reach to enable backwards ptrs?
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// could increase packability allowing far ptrs and attachments to come before or after
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//stack_pos -= children.size();
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memcpy(&descriptor_buffer[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
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// Return the bitmask encoding the index of that value
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// If we tripped the far bit, allocate a far index to the stack and place
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// it at the bottom of the child_descriptor node level array
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// And then shift the far bit to 1
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// If not, shift the index to its correct place
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return stack_pos;
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}
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bool Octree::get_voxel(sf::Vector3i position) {
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// Struct that holds the state necessary to continue the traversal from the found voxel
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oct_state state;
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// push the root node to the parent stack
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uint64_t head = descriptor_buffer[root_index];
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state.parent_stack[state.parent_stack_position] = head;
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// Set our initial dimension and the position at the corner of the oct to keep track of our position
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int dimension = OCT_DIM;
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sf::Vector3i quad_position(0, 0, 0);
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// While we are not at the required resolution
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// Traverse down by setting the valid/leaf mask to the subvoxel
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// Check to see if it is valid
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// Yes?
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// Check to see if it is a leaf
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// No? Break
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// Yes? Scale down to the next hierarchy, push the parent to the stack
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//
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// No?
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// Break
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while (dimension > 1) {
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// So we can be a little bit tricky here and increment our
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// array index that holds our masks as we build the idx.
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// Adding 1 for X, 2 for Y, and 4 for Z
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int mask_index = 0;
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// Do the logic steps to find which sub oct we step down into
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if (position.x >= (dimension / 2) + quad_position.x) {
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// Set our voxel position to the (0,0) of the correct oct
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quad_position.x += (dimension / 2);
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// increment the mask index and mentioned above
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mask_index += 1;
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// Set the idx to represent the move
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state.idx_stack[state.scale] |= idx_set_x_mask;
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}
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if (position.y >= (dimension / 2) + quad_position.y) {
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quad_position.y |= (dimension / 2);
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mask_index += 2;
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state.idx_stack[state.scale] ^= idx_set_y_mask;
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}
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if (position.z >= (dimension / 2) + quad_position.z) {
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quad_position.z += (dimension / 2);
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mask_index += 4;
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state.idx_stack[state.scale] |= idx_set_z_mask;
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}
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// Check to see if we are on a valid oct
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if ((head >> 16) & mask_8[mask_index]) {
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// Check to see if it is a leaf
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if ((head >> 24) & mask_8[mask_index]) {
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// If it is, then we cannot traverse further as CP's won't have been generated
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return true;
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}
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// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
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state.scale++;
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dimension /= 2;
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// Count the number of valid octs that come before and add it to the index to get the position
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// Negate it by one as it counts itself
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int count = count_bits((uint8_t)(head >> 16) & count_mask_8[mask_index]) - 1;
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// access the element at which head points to and then add the specified number of indices
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// to get to the correct child descriptor
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head = descriptor_buffer[(head & child_pointer_mask) + count];
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// Increment the parent stack position and put the new oct node as the parent
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state.parent_stack_position++;
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state.parent_stack[state.parent_stack_position] = head;
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}
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else {
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// If the oct was not valid, then no CP's exists any further
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// This implicitly says that if it's non-valid then it must be a leaf!!
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// It appears that the traversal is now working but I need
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// to focus on how to now take care of the end condition.
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// Currently it adds the last parent on the second to lowest
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// oct CP. Not sure if thats correct
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return false;
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}
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}
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return true;
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}
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void Octree::print_block(int block_pos) {
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std::stringstream sss;
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for (int i = block_pos; i < (int)pow(2, 15); i++) {
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PrettyPrintUINT64(descriptor_buffer[i], &sss);
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sss << "\n";
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}
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DumpLog(&sss, "raw_data.txt");
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}
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std::tuple<uint64_t, uint64_t> Octree::GenerationRecursion(char* data, sf::Vector3i dimensions, sf::Vector3i pos, unsigned int voxel_scale) {
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// The 8 subvoxel coords starting from the 1th direction, the direction of the origin of the 3d grid
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// XY, Z++, XY
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std::vector<sf::Vector3i> v = {
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sf::Vector3i(pos.x , pos.y , pos.z),
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sf::Vector3i(pos.x + voxel_scale, pos.y , pos.z),
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sf::Vector3i(pos.x , pos.y + voxel_scale, pos.z),
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sf::Vector3i(pos.x + voxel_scale, pos.y + voxel_scale, pos.z),
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sf::Vector3i(pos.x , pos.y , pos.z + voxel_scale),
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sf::Vector3i(pos.x + voxel_scale, pos.y , pos.z + voxel_scale),
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sf::Vector3i(pos.x , pos.y + voxel_scale, pos.z + voxel_scale),
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sf::Vector3i(pos.x + voxel_scale, pos.y + voxel_scale, pos.z + voxel_scale)
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};
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// A tuple holding the child descriptor that we're going to fill out and the
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// absolute position of it within the descriptor buffer
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std::tuple<uint64_t, uint64_t> descriptor_and_position(0, 0);
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// If we hit the 1th voxel scale then we need to query the 3D grid
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// and get the voxel at that position. I assume in the future when I
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// want to do chunking / loading of raw data I can edit the voxel access
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if (voxel_scale == 1) {
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// Setting the individual valid mask bits
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// These don't bound check, should they?
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for (int i = 0; i < v.size(); i++) {
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if (get1DIndexedVoxel(data, dimensions, v.at(i)))
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SetBit(i + 16, &std::get<0>(descriptor_and_position));
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}
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// We are querying leafs, so we need to fill the leaf mask
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std::get<0>(descriptor_and_position) |= 0xFF000000;
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// The CP will be left blank, contour mask and ptr will need to
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// be added here later
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return descriptor_and_position;
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}
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std::vector<std::tuple<uint64_t, uint64_t>> descriptor_position_array;
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// Generate down the recursion, returning the descriptor of the current node
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for (int i = 0; i < v.size(); i++) {
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std::tuple<uint64_t, uint64_t> child(0, 0);
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// Get the child descriptor from the i'th to 8th subvoxel
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child = GenerationRecursion(data, dimensions, v.at(i), voxel_scale / 2);
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// =========== Debug ===========
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PrettyPrintUINT64(std::get<0>(child), &output_stream);
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output_stream << " " << voxel_scale << " " << counter++ << std::endl;
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// =============================
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// If the child is a leaf (contiguous) of non-valid values
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if (IsLeaf(std::get<0>(child)) && !CheckLeafSign(std::get<0>(child))) {
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// Leave the valid mask 0, set leaf mask to 1
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SetBit(i + 16 + 8, &std::get<0>(descriptor_and_position));
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}
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// If the child is valid and not a leaf
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else {
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// Set the valid mask, and add it to the descriptor array
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SetBit(i + 16, &std::get<0>(descriptor_and_position));
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descriptor_position_array.push_back(child);
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}
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}
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// We are working bottom up so we need to subtract from the stack position
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// the amount of elements we want to use
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for (auto desc_pos: descriptor_position_array) {
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}
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if (stack_pos - descriptor_array.size() > stack_pos) {
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global_pos = stack_pos;
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stack_pos = 0x8000;
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}
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else {
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stack_pos -= descriptor_array.size();
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}
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memcpy(&descriptor_buffer[stack_pos + global_pos], descriptor_array.data(), descriptor_array.size() * sizeof(uint64_t));
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// Return the node up the stack
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return descriptor_and_position;
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}
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char Octree::get1DIndexedVoxel(char* data, sf::Vector3i dimensions, sf::Vector3i position) {
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return data[position.x + OCT_DIM * (position.y + OCT_DIM * position.z)];
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}
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