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#pragma once
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#include "Map.h"
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#include <iostream>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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sf::Vector3i Map::getDimensions() {
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return dimensions;
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}
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void Map::moveLight(sf::Vector2f in) {
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sf::Vector3f light_spherical = CartToSphere(global_light);
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light_spherical.y += in.y;
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light_spherical.x += in.x;
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global_light = SphereToCart(light_spherical);
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return;
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}
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//void Map::GenerateFloor(){
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//}
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