#include "LightHandle.h" #include "LightController.h" LightHandle::LightHandle() { // init an empty light LightController::PackedData data; data.direction_cartesian = sf::Vector3f(0, 0, 0); data.position = sf::Vector3f(0, 0, 0); data.rgbi = sf::Vector4f(0, 0, 0, 0); //light_controller.create_light(data, light_name); } LightHandle::~LightHandle() { }