#pragma once #include "Map.h" #include #include #include #include "util.hpp" sf::Vector3i Map::getDimensions() { return dimensions; } void Map::moveLight(sf::Vector2f in) { sf::Vector3f light_spherical = CartToSphere(global_light); light_spherical.y += in.y; light_spherical.x += in.x; global_light = SphereToCart(light_spherical); return; }