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MitchellHansen 5fcf1c0e44
working on the frame controller, this might get messy
8 years ago
..
imgui
map Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 8 years ago
Application.h Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 8 years ago
CLCaster.h Adding a method of rendering GUI's that avoid the whole throwing raw 8 years ago
Camera.h working on the frame controller, this might get messy 8 years ago
ConfigDB.h Added EGL linking and useage for the linux cl_khr_gl_sharing 8 years ago
Event.hpp working on the frame controller, this might get messy 8 years ago
FrameWatcher.h working on the frame controller, this might get messy 8 years ago
Gui.h Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 8 years ago
Input.h working on the frame controller, this might get messy 8 years ago
LightController.h Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 8 years ago
LightHandle.h Adding a method of rendering GUI's that avoid the whole throwing raw 8 years ago
Logger.h Added EGL linking and useage for the linux cl_khr_gl_sharing 8 years ago
NetworkInput.h working on the frame controller, this might get messy 8 years ago
Pub_Sub.h working on the frame controller, this might get messy 8 years ago
Ray.h
Vector4.hpp
util.hpp Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 8 years ago