Seattle, WA
mitchellhansen0@gmail.com
Skills
Fast learner, polyglot, strong desire to deliver, team player, persistent communicator
C, IoT, and embedded
Rust
C++ and associated tech
Automotive Embedded and toolchains
2d&3d graphics / math
Python
Java, JSPS
Git / Perforce / SVN
Comfortable with most mainstream OS's and toolchains
Web Development (If I have to)
f.l.o.c.k (to be read like b.i.n.g.o)
At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions.
At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementations of the Autosar automotive standard. This support took many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME.
At Espial, I initially applied my knowledge of embedded products and C/C++ to hunt for bugs in a legacy set-top-box C++ codebase. I also aided in maintenance of the test automation framework for said codebase. I later pivoted to another role in the cloud services team, in which we performed all the engineering required for maintaining and developing a large IPTV SaaS solution. This included bug fixes, feature work, automation (test&build), releases, and if we were unlucky, cm and ops.
At Donuts I wrote bad html/css, and bad javascript. I still write bad html/css/js. I also learned that I'd rather move my career more in the direction of embedded development.
Bachelor of Science, Computer Science