mitchellhansen 4 years ago
parent e861378fab
commit f1d60493f4

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Width:  |  Height:  |  Size: 100 KiB

@ -55,10 +55,12 @@ void main() {
if ((m.x + m.y + m.z) > 200){ if ((m.x + m.y + m.z) > 200){
p.x = 0; p.x = 0;
p.y = 0; p.y = 0;
p.z = p.z * 2; p.z = 255;
} }
else { else {
//p.w = 125; p.x = 0;
p.y = 0;
p.z = 0;
} }
//write_buffer.buf[0] = write_buffer.buf[0]; //write_buffer.buf[0] = write_buffer.buf[0];

@ -7,12 +7,18 @@ use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, Ca
use vulkano::pipeline::vertex::Vertex; use vulkano::pipeline::vertex::Vertex;
use std::any::Any; use std::any::Any;
use crate::VertexTypes; use crate::VertexTypes;
use vulkano::sync::Event;
/// Trait which may be inherited by objects that wish to be drawn to the screen /// Trait which may be inherited by objects that wish to be drawn to the screen
pub trait Drawable { pub trait Drawable {
fn get(&self) -> VertexTypes; fn get(&self) -> VertexTypes;
} }
/// Trait which may be inherited by objects that wish to receive events
pub trait Eventable {
fn notify(&self, event: &Event) -> ();
}
/// Accumulator for Vectors of VertexTypes /// Accumulator for Vectors of VertexTypes
#[derive(Default)] #[derive(Default)]
pub struct CanvasFrame { pub struct CanvasFrame {
@ -26,3 +32,6 @@ impl CanvasFrame {
self.map.push(drawable.get()); self.map.push(drawable.get());
} }
} }

@ -499,7 +499,6 @@ impl CanvasState {
).unwrap(); ).unwrap();
} }
// Images // Images
let mut shader = self.shader_buffers.get( let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("simple_image")) self.get_shader_handle(String::from("simple_image"))
@ -543,8 +542,6 @@ impl CanvasState {
} }
} }
// Text // Text
// let mut shader = self.shader_buffers.get( // let mut shader = self.shader_buffers.get(
// self.get_shader_handle(String::from("simple_text")) // self.get_shader_handle(String::from("simple_text"))

@ -1,13 +1,13 @@
use std::sync::Arc; use std::sync::Arc;
use crate::canvas::*; use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle}; use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::canvas_frame::{Drawable}; use crate::canvas::canvas_frame::{Drawable, Eventable};
use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D}; use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D};
use winit::event::{DeviceEvent, MouseButton, ElementState, Event};
/// ///
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Sprite { pub struct Sprite {
pub verts: VertexTypes, pub verts: VertexTypes,
position: (f32, f32), position: (f32, f32),
@ -16,34 +16,38 @@ pub struct Sprite {
/// Container class which implements drawable. /// Container class which implements drawable.
impl Sprite { impl Sprite {
/// ///
pub fn new(position: (f32, f32), pub fn new(position: (f32, f32),
size: (f32, f32), size: (f32, f32),
depth: u32, depth: u32,
texture_handle: Arc<CanvasTextureHandle>) -> Sprite { texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
let normalized_depth = (depth as f32 / 255.0); let normalized_depth = (depth as f32 / 255.0);
let verts = vec![ let verts = vec![
TextureVertex3D{ TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] }, ti_position: [-0.0, -0.0],
TextureVertex3D{ },
TextureVertex3D {
v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
ti_position: [-0.0, 1.0] }, ti_position: [-0.0, 1.0],
TextureVertex3D{ },
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [1.0, 1.0] }, ti_position: [1.0, 1.0],
TextureVertex3D{ },
TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] }, ti_position: [-0.0, -0.0],
TextureVertex3D{ },
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [1.0, 1.0] }, ti_position: [1.0, 1.0],
TextureVertex3D{ },
TextureVertex3D {
v_position: [position.0 + size.0, position.1, normalized_depth], // top right v_position: [position.0 + size.0, position.1, normalized_depth], // top right
ti_position: [1.0, -0.0] }, ti_position: [1.0, -0.0],
},
]; ];
Sprite { Sprite {
@ -53,12 +57,29 @@ impl Sprite {
} }
} }
} }
impl Drawable for Sprite{
impl Drawable for Sprite {
fn get(&self) -> VertexTypes { fn get(&self) -> VertexTypes {
self.verts.clone() self.verts.clone()
} }
} }
impl Eventable<T> for Sprite {
fn notify<T>(&self, event: &Event<T>) -> () {
match event {
Event::DeviceEvent { event: DeviceEvent::Button{button, state }, .. } => {
match button.id.unwrap() {
MouseButton::Left => {
if state.state == ElementState::Pressed {
// processor.save_edges_image();
}
},
_ => ()
}
}
_ => {}
}
}
}

@ -87,7 +87,7 @@ pub fn main() {
let mut accumulator_time: f32 = 0.0; let mut accumulator_time: f32 = 0.0;
let mut current_time: f32 = timer.elap_time(); let mut current_time: f32 = timer.elap_time();
let image_data = load_raw(String::from("funky-bird.jpg")); let image_data = load_raw(String::from("ford2.jpg"));
let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32); let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32);
let image_dimensions_u: (u32, u32) = image_data.1; let image_dimensions_u: (u32, u32) = image_data.1;
let compu_sprite1: CompuSprite = let compu_sprite1: CompuSprite =
@ -95,9 +95,6 @@ pub fn main() {
// Swap image to render the result to. Must match dimensions // Swap image to render the result to. Must match dimensions
processor.new_swap_image(image_dimensions_u)); processor.new_swap_image(image_dimensions_u));
// Demo gpu toolpath generation
// Need to // Need to
let compute_buffer: Arc<CompuBufferHandle> = let compute_buffer: Arc<CompuBufferHandle> =
processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4); processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4);
@ -149,6 +146,16 @@ pub fn main() {
// } // }
// Events loop is borrowed from the surface // Events loop is borrowed from the surface
events_loop.run(move |event, _, control_flow| { events_loop.run(move |event, _, control_flow| {
match event { match event {
@ -163,15 +170,12 @@ pub fn main() {
let mut canvas_frame = CanvasFrame::default(); let mut canvas_frame = CanvasFrame::default();
canvas_frame.draw(&funky_sprite); canvas_frame.draw(&funky_sprite);
canvas_frame.draw(&text_sprite); canvas_frame.draw(&text_sprite);
// canvas_frame.draw(&rect); canvas_frame.draw(&compu_sprite1);
let mut compu_frame = CompuFrame::new(); let mut compu_frame = CompuFrame::new();
//compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1); compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
compu_frame.add(compute_buffer.clone(), compute_kernel.clone()); compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
canvas_frame.draw(&compu_sprite1);
{ {
let g = hprof::enter("Run"); let g = hprof::enter("Run");
processor.run(&surface.clone(), processor.run(&surface.clone(),

@ -153,6 +153,7 @@ impl VkProcessor {
/// A hardcoded list of textures which can be preloaded from this function /// A hardcoded list of textures which can be preloaded from this function
pub fn preload_textures(&mut self) { pub fn preload_textures(&mut self) {
self.canvas_state.load_texture(String::from("ford2.jpg"));
self.canvas_state.load_texture(String::from("funky-bird.jpg")); self.canvas_state.load_texture(String::from("funky-bird.jpg"));
self.canvas_state.load_texture(String::from("button.png")); self.canvas_state.load_texture(String::from("button.png"));
self.canvas_state.load_texture(String::from("background.jpg")); self.canvas_state.load_texture(String::from("background.jpg"));

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