27 Commits (a91e071909a36d299835c0bcfa08a994dee5d7a7)

Author SHA1 Message Date
mitchellhansen a91e071909 refactored the compute image
6 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
6 years ago
mitchellhansen 9951afd5a5 .
6 years ago
mitchellhansen 982e2ad517 initial impl of get image set
6 years ago
mitchellhansen 77ccd415d0 easiest solution there was just to remove the unclonable objects from ShaderKernels
6 years ago
mitchellhansen db06459bd6 still working on getting ownership of everything squared away
6 years ago
mitchellhansen 321f30b4cc The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
6 years ago
mitchellhansen 2327a7f05f added compute kernel helper
6 years ago
mitchellhansen e476cb2e4e It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
6 years ago
mitchellhansen 5928eb5dde getting close, something wrong with copying the buffer. Probably the format that I've selected
6 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
6 years ago
mitchellhansen 4d5b09e9ca adding a second image buffer for GPU only access. Immutable buffer is write once for textures only. No sampler for regular image buffer though??
6 years ago
mitchellhansen 937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box
6 years ago
mitchellhansen 5751965ce3 got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer
6 years ago
mitchellhansen 3f79b276a9 got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types
6 years ago
mitchellhansen a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
6 years ago
mitchellhansen 86b4f7d9a3 woweee, vkprocessor compiles now
6 years ago
mitchellhansen f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
6 years ago
mitchellhansen 5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
6 years ago
mitchellhansen c8a968f4f6 porting over the graphics example
6 years ago
mitchellhansen 8a699c8f6b porting over to full vulkan
6 years ago
mitchellhansen 807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
6 years ago
mitchellhansen 820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
6 years ago
mitchellhansen 5551581a3e running again
6 years ago
mitchellhansen 21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors
6 years ago
mitchellhansen 8c56bda87a struggling with the borrow checker
6 years ago
mitchellhansen f903b741e0 separating out vulkan stuff
6 years ago