mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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6 years ago |
mitchellhansen
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28878dc345
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fixed minor regression, cleaned up source tree
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6 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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6 years ago |
mitchellhansen
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cce893a0c8
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saving working on key entry. going to do pallette now
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6 years ago |
mitchellhansen
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a91e071909
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refactored the compute image
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6 years ago |
mitchellhansen
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77ccd415d0
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easiest solution there was just to remove the unclonable objects from ShaderKernels
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6 years ago |
mitchellhansen
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db06459bd6
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still working on getting ownership of everything squared away
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6 years ago |
mitchellhansen
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321f30b4cc
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The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
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6 years ago |
mitchellhansen
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2327a7f05f
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added compute kernel helper
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6 years ago |