mitchellhansen
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8db858b29a
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documenting
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5 years ago |
mitchellhansen
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629a513dfc
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.
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5 years ago |
mitchellhansen
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11701542e2
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working on dynamic v's
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5 years ago |
mitchellhansen
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8a83a1f12a
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Getting back up to date
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5 years ago |
mitchellhansen
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88b078d1ff
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updated flow chart
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5 years ago |
mitchellhansen
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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5 years ago |
mitchellhansen
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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5 years ago |
mitchellhansen
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c4b20bcd79
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Added template dynamic vertex.
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5 years ago |
mitchellhansen
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554e8d551e
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Got the vertex definition into the load function. Which is something
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5 years ago |
mitchellhansen
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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5 years ago |
mitchellhansen
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1551a53d1e
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piping everything through. Almost done
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5 years ago |
mitchellhansen
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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5 years ago |
mitchellhansen
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b1b081af87
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working through the pipeline I have going on for the text stuff
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5 years ago |
mitchellhansen
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86eb27f86d
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getting the canvasframe set up for text
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5 years ago |
mitchellhansen
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e4a9170515
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compiles
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5 years ago |
mitchellhansen
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2fa08bf99e
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refactoring out shaders
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5 years ago |
mitchellhansen
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77d30591e6
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still working on getiting these shaders to a usable API
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5 years ago |
mitchellhansen
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1a247e482a
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breaking out the shader
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5 years ago |
mitchellhansen
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5a888a4163
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hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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5 years ago |
mitchellhansen
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3db8eaf006
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refactoring the shader container. To Trait or not to Trait? Probably Trait
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5 years ago |
mitchellhansen
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34c23eebc0
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moved to rust style file tree
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5 years ago |
mitchellhansen
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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5 years ago |
mitchellhansen
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5462566396
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in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
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5 years ago |
mitchellhansen
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54fff9a4e9
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stencil buffer is added, but not working for invert
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5 years ago |
mitchellhansen
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038eedeb97
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brought back to a compiling state
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5 years ago |
mitchellhansen
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89fc974d3c
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some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
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5 years ago |
mitchellhansen
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b13a834475
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fiddling with text rendering
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5 years ago |
mitchellhansen
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df2543bc8d
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fixed depth buffering for images
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5 years ago |
mitchellhansen
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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5 years ago |
mitchellhansen
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73456dc58d
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multi texturing works
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5 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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5 years ago |
mitchellhansen
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709a617cd1
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somehow lost texturing need to look back
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5 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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5 years ago |
mitchellhansen
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26b73c48a8
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working on docs
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5 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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5 years ago |
mitchellhansen
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711e678969
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That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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5 years ago |
mitchellhansen
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a2de3557f0
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removed old shader_kernel
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5 years ago |
mitchellhansen
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ebf2cb5322
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running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
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5 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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5 years ago |
mitchellhansen
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1737319fc5
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lots of refactoring
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5 years ago |
mitchellhansen
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878b37c3e0
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cleaned loop. Compiles. Refactoring Canvas next
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5 years ago |
mitchellhansen
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66d11e22c0
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just doing a naive layered compute for meow
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5 years ago |
mitchellhansen
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885e19fb64
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starting to hook up the compute frame translation.
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5 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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5 years ago |
mitchellhansen
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9b8d5cd828
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have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
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5 years ago |
mitchellhansen
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e0e9218d6e
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brainstorming
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5 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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5 years ago |
mitchellhansen
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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5 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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5 years ago |
mitchellhansen
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8cd5e3e562
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Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
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5 years ago |
mitchellhansen
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f06adc9a55
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ugga ugga. Lifetime problems with the Canvas
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5 years ago |
mitchellhansen
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a7e79668eb
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very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self
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5 years ago |
mitchellhansen
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2207c41956
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Brainstorming the design.
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5 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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5 years ago |
mitchellhansen
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56455774bc
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cleaning up the shader hoohaw
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5 years ago |
mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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5 years ago |
mitchellhansen
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28878dc345
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fixed minor regression, cleaned up source tree
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |
mitchellhansen
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cce893a0c8
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saving working on key entry. going to do pallette now
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5 years ago |
mitchellhansen
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a91e071909
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refactored the compute image
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5 years ago |
mitchellhansen
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a8679459ea
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I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
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5 years ago |
mitchellhansen
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9951afd5a5
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.
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5 years ago |
mitchellhansen
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982e2ad517
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initial impl of get image set
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5 years ago |
mitchellhansen
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77ccd415d0
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easiest solution there was just to remove the unclonable objects from ShaderKernels
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5 years ago |
mitchellhansen
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db06459bd6
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still working on getting ownership of everything squared away
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5 years ago |
mitchellhansen
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321f30b4cc
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The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
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6 years ago |
mitchellhansen
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2327a7f05f
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added compute kernel helper
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6 years ago |
mitchellhansen
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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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6 years ago |
mitchellhansen
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58f5289a3b
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wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
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6 years ago |
mitchellhansen
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5928eb5dde
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getting close, something wrong with copying the buffer. Probably the format that I've selected
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6 years ago |
mitchellhansen
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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6 years ago |
mitchellhansen
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4d5b09e9ca
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adding a second image buffer for GPU only access. Immutable buffer is write once for textures only. No sampler for regular image buffer though??
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6 years ago |
mitchellhansen
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937b4fc8ca
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added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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6 years ago |
mitchellhansen
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5751965ce3
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got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer
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6 years ago |
mitchellhansen
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3f79b276a9
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got it working again. Finally clicked with me what was going on with the functions & how to specify their generic types
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6 years ago |
mitchellhansen
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a71958e815
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working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
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6 years ago |
mitchellhansen
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86b4f7d9a3
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woweee, vkprocessor compiles now
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6 years ago |
mitchellhansen
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f5bf07085d
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About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
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6 years ago |
mitchellhansen
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5da2f9f0b5
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had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
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6 years ago |
mitchellhansen
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c8a968f4f6
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porting over the graphics example
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6 years ago |
mitchellhansen
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d6b81ae468
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Got the compute thing going. Needs to be run before the rasterizer but that's fine
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6 years ago |
mitchellhansen
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751b7641b2
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In the middle of a bit of a versioning hell
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6 years ago |
mitchellhansen
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8a699c8f6b
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porting over to full vulkan
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6 years ago |
mitchellhansen
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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6 years ago |
mitchellhansen
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cc5b2a346e
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going to just use the ol update and click routine
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6 years ago |
mitchellhansen
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35b4907d5d
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fighting with the borrow checker. I don't think this child-parent updating works in rust
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6 years ago |
mitchellhansen
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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6 years ago |
mitchellhansen
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942ff4035d
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added color swatch picking. Need to align it to the slewed image
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6 years ago |
mitchellhansen
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c3a2c45e21
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added dragging
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6 years ago |
mitchellhansen
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a403d13f41
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Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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6 years ago |
mitchellhansen
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5551581a3e
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running again
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6 years ago |
mitchellhansen
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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6 years ago |
mitchellhansen
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8c56bda87a
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struggling with the borrow checker
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6 years ago |
mitchellhansen
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f903b741e0
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separating out vulkan stuff
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6 years ago |