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# Simple aStar pathing in SFML
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# a-star
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Simple implementation of the a* algorithm
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Blue = wall
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Blue = wall
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Red = walkway
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Red = walkway
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Left click to change path
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Yellow = pather
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Left click to change path
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![alt tag](https://github.com/MitchellHansen/aStar/blob/master/screeny.png)
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![alt tag](https://github.com/MitchellHansen/aStar/blob/master/screeny.png)
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