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@ -13,8 +13,6 @@
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#define SUCCESS 0
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#define FAILURE 1
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float elap_time() {
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static __int64 start = 0;
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static __int64 frequency = 0;
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@ -71,25 +69,24 @@ int main(int argc, char* argv[])
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// ============================== OpenCL Setup ==================================================================
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/*Step1: Getting platforms and choose an available one.*/
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cl_uint numPlatforms; //the NO. of platforms
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cl_platform_id platform = NULL; //the chosen platform
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cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms);
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// Get the platforms
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cl_uint numPlatforms;
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cl_platform_id platform = NULL;
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cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms); // Retrieve the number of platforms
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if (status != CL_SUCCESS) {
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std::cout << "Error: Getting platforms!" << std::endl;
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return FAILURE;
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}
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// Choose the first available platform
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if(numPlatforms > 0)
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{
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cl_platform_id* platforms = (cl_platform_id* )malloc(numPlatforms* sizeof(cl_platform_id));
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status = clGetPlatformIDs(numPlatforms, platforms, NULL);
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if(numPlatforms > 0) {
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cl_platform_id* platforms = new cl_platform_id[numPlatforms];
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status = clGetPlatformIDs(numPlatforms, platforms, NULL); // Now populate the array with the platforms
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platform = platforms[0];
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free(platforms);
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delete platforms;
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}
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/*Step 2:Query the platform and choose the first GPU device if has one.Otherwise use the CPU as device.*/
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cl_uint numDevices = 0;
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cl_device_id *devices;
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
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@ -97,51 +94,52 @@ int main(int argc, char* argv[])
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std::cout << "No GPU device available." << std::endl;
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std::cout << "Choose CPU as default device." << std::endl;
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, 0, NULL, &numDevices);
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devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
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devices = new cl_device_id[numDevices];
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, numDevices, devices, NULL);
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}
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else {
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devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
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devices = new cl_device_id[numDevices];
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
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}
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/*Step 3: Create context.*/
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cl_context context = clCreateContext(NULL,1, devices,NULL,NULL,NULL);
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/*Step 4: Creating command queue associate with the context.*/
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cl_command_queue commandQueue = clCreateCommandQueue(context, devices[0], 0, NULL);
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// ============================== Kernel Compilation, Setup ====================================================
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/*Step 5: Create program object */
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const char *filename = "HelloWorld_Kernel.cl";
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// Read the kernel from the file to a string
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const char *filename = "conway_kernel.cl";
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std::string sourceStr;
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status = convertToString(filename, sourceStr);
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// Create a program with the source
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const char *source = sourceStr.c_str();
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size_t sourceSize[] = {strlen(source)};
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cl_program program = clCreateProgramWithSource(context, 1, &source, sourceSize, NULL);
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// Build program and set kernel
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// Build the program
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status = clBuildProgram(program, 1,devices,NULL,NULL,NULL);
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// If the build failed
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if (status == CL_BUILD_PROGRAM_FAILURE) {
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// Determine the size of the log
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size_t log_size;
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clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
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// Allocate memory for the log
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char *log = (char *)malloc(log_size);
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char *log = new char[log_size];
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// Get the log
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clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
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// Print the log
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printf("%s\n", log);
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std::cout << log << std::endl;
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}
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cl_kernel kernel = clCreateKernel(program, "helloworld", NULL);
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// Now create the kernel
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cl_kernel kernel = clCreateKernel(program, "conway", NULL);
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// ======================================= Setup grid =========================================================
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@ -149,26 +147,42 @@ int main(int argc, char* argv[])
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(0, 12); // 25% chance
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// Init the grid
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char* grid = new char[GRID_WIDTH * GRID_HEIGHT* 2];
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// Init the grids
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unsigned char* front_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT* 2];
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for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
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for (int i = 0; i < 1000 * 1000; i += 2) {
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if (rgen(rng) == 1) {
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grid[i] = 1;
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grid[i + 1] = 1;
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front_grid[i] = 1;
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}
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else {
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grid[i] = 0;
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grid[i + 1] = 0;
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front_grid[i] = 0;
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}
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}
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unsigned char* rear_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT * 2];
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT; i++) {
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rear_grid[i] = front_grid[i];
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}
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// ====================================== Setup SFML ==========================================================
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// Spites for drawing, probably where the biggest slowdown is
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sf::RectangleShape live_node;
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live_node.setFillColor(sf::Color(145, 181, 207));
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live_node.setSize(sf::Vector2f(1, 1));
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sf::Uint8* asdf = rear_grid;
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sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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int p = i / 2;
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pixel_array[p * 4] = 49; // R?
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pixel_array[p * 4 + 1] = 68; // G?
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pixel_array[p * 4 + 2] = 72; // B?
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pixel_array[p * 4 + 3] = 255; // A?
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}
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char* arr = new char[1000 * 1000];
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// Init window, and loop data
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sf::RenderWindow window(sf::VideoMode(GRID_WIDTH, GRID_HEIGHT), "Classic Games");
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@ -179,27 +193,18 @@ int main(int argc, char* argv[])
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int err = 0;
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cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
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cl_mem frontBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)front_grid, &err);
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cl_mem rearBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
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status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
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status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&frontBuffer);
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status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
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sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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int p = i / 2;
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pixel_array[p * 4] = 49; // R?
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pixel_array[p * 4 + 1] = 68; // G?
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pixel_array[p * 4 + 2] = 72; // B?
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pixel_array[p * 4 + 3] = 255; // A?
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}
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sf::Texture texture;
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texture.create(WINDOW_X, WINDOW_Y);
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@ -231,7 +236,7 @@ int main(int argc, char* argv[])
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// ======================================= OpenCL Shtuff =============================================
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// Update the data in GPU memory
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status = clEnqueueWriteBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL);
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//status = clEnqueueWriteBuffer(commandQueue, frontBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL);
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// Work size, for each y line
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size_t global_work_size[1] = { WORKER_SIZE };
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@ -240,30 +245,8 @@ int main(int argc, char* argv[])
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status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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// Get output, put back into grid
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status = clEnqueueReadBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, 0, NULL, NULL);
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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status = clEnqueueReadBuffer(commandQueue, frontBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, 0, NULL, NULL);
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int p = i / 2;
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if (grid[i + 1] == 1) {
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pixel_array[p * 4] = 255; // R?
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pixel_array[p * 4 + 1] = 255; // G?
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pixel_array[p * 4 + 2] = 255; // B?
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pixel_array[p * 4 + 3] = 255; // A?
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}
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else if (grid[i] == 1){
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pixel_array[p * 4] = 49; // R?
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pixel_array[p * 4 + 1] = 68; // G?
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pixel_array[p * 4 + 2] = 72; // B?
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pixel_array[p * 4 + 3] = 255; // A?
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}
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grid[i] = grid[i + 1];
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}
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texture.update(pixel_array);
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window.draw(sprite);
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@ -275,7 +258,7 @@ int main(int argc, char* argv[])
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// Temporary
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status = clReleaseMemObject(inputBuffer);
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status = clReleaseMemObject(frontBuffer);
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status = clReleaseMemObject(workerCountBuffer);
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status = clReleaseMemObject(gridWidthBuffer);
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status = clReleaseMemObject(gridHeightBuffer);
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