moving to magnum

master
mitchellhansen 2 years ago
parent 4d64366c14
commit 7e75cfa015

@ -0,0 +1,5 @@
void main()
{
gl_FragColor = vec4(1.0,0.0,1.0,1.0);
}

@ -0,0 +1,7 @@
void main()
{
vec4 vertex = gl_ModelViewMatrix * gl_Vertex;
gl_Position = gl_ProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}

@ -0,0 +1,29 @@
#include <SFML/Graphics/RectangleShape.hpp>
#include "Bird.h"
Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
{
sprite = sf::Sprite(texture_list->at(0));
sprite.setPosition(position);
}
void Bird::impulse(float p) {
momentum = -p;
}
void Bird::tick(float step) {
momentum += gravity * step; // Impart gravity
position.y += momentum;
sprite.setPosition(position);
}
void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
target.draw(sprite, states);
}
bool Bird::collides(sf::FloatRect bounds)
{
return sprite.getGlobalBounds().intersects(bounds);
}

@ -0,0 +1,30 @@
#ifndef FLOPPY_BIRD_BIRD_H
#define FLOPPY_BIRD_BIRD_H
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <memory>
const float gravity = 9.8;
class Bird : public sf::Drawable {
sf::Sprite sprite;
std::shared_ptr<std::vector<sf::Texture>> texture_list;
sf::Vector2f position;
float momentum;
public:
Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list);
void impulse(float p);
void tick(float step);
bool collides(sf::FloatRect bounds);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif //FLOPPY_BIRD_BIRD_H

@ -11,7 +11,7 @@ set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
find_package(SFML 2.5 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
message(STATUS "SFML found: ${SFML_FOUND}")
# Include the directories for the main program, GL, CL and SFML's headers
@ -22,7 +22,7 @@ include_directories(include)
file(GLOB SOURCES "*.cpp")
file(GLOB HEADERS "*.h")
add_executable(${PNAME} ${SOURCES})
add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h)
# Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})

@ -0,0 +1,38 @@
#include "Pipe.h"
#include <utility>
Pipe::Pipe(float x, float y,
std::shared_ptr<sf::Texture> pipe_top_texture_s,
std::shared_ptr<sf::Texture> pipe_shaft_texture_s,
std::shared_ptr<sf::Shader> pipe_shaft_shader_s) :
position(x, y),
pipe_top_texture(std::move(pipe_top_texture_s)),
pipe_shaft_texture(std::move(pipe_shaft_texture_s)),
pipe_shaft_shader(std::move(pipe_shaft_shader_s)),
momentum(1.0)
{
pipe_top = sf::Sprite(*pipe_top_texture);
pipe_shaft = sf::Sprite(*pipe_shaft_texture);
pipe_top.setPosition(position);
}
void Pipe::tick(float step, float speed) {
position.x += step * speed;
pipe_top.setPosition(position);
auto pos = pipe_top.getPosition();
pos.y += 25;
pipe_shaft.setPosition(pos);
}
void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{
states.shader = &*pipe_shaft_shader;
target.draw(pipe_top, states);
target.draw(pipe_shaft, states);
}
bool Pipe::collides(sf::FloatRect bounds) {
return false;
}

@ -0,0 +1,33 @@
#ifndef FLOPPY_BIRD_PIPE_H
#define FLOPPY_BIRD_PIPE_H
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <memory>
class Pipe : public sf::Drawable {
sf::Sprite pipe_top;
sf::Sprite pipe_shaft;
std::shared_ptr<sf::Texture> pipe_top_texture;
std::shared_ptr<sf::Texture> pipe_shaft_texture;
std::shared_ptr<sf::Shader> pipe_shaft_shader;
sf::Vector2f position;
float momentum;
public:
Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader);
void tick(float step, float speed);
bool collides(sf::FloatRect bounds);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif //FLOPPY_BIRD_PIPE_H

@ -3,6 +3,9 @@
#include <iostream>
#include <random>
#include <chrono>
#include <list>
#include "Bird.h"
#include "Pipe.h"
#ifdef linux
#elif defined _WIN32
@ -35,16 +38,18 @@ int main()
int pipe_dist = 200;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
for (int i = 0; i < 4; i++) {
sf::Texture t;
t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
texture_list->push_back(t);
}
// Init flappy
sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() };
for (int i = 0; i < 4; i++) {
flappy_texture[i].loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
}
Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
sf::RectangleShape flappy(sf::Vector2f(34, 24));
flappy.setTexture(&flappy_texture[0],false);
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
std::list<Pipe> pipes;
// Init world
sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
@ -61,6 +66,12 @@ int main()
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
float speed = 250;
std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
{
std::cout << "asodijfoqijwef" << std::endl;
}
while (window.isOpen())
{
sf::Event event; // Handle input
@ -72,22 +83,23 @@ int main()
speed += event.mouseWheelScroll.delta * 20;
if(event.type == sf::Event::KeyPressed)
if (event.key.code == sf::Keyboard::Space)
momentum = -2;
bird.impulse(3.0);
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right)
pipe_dist -= 10;
if (event.mouseButton.button == sf::Mouse::Middle)
pipe_dist += 10;
if (event.mouseButton.button == sf::Mouse::Left)
momentum = -2;
bird.impulse(3.0);
}
}
elapsed_time = elap_time(); // Handle time
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if (delta_time > 0.02f)
delta_time = 0.02f;
if (delta_time > 0.02f) {
delta_time = 0.02f;
}
accumulator_time += delta_time;
while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
@ -96,13 +108,17 @@ int main()
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
std::cout << "added one" << std::endl;
}
else {
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
}
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X)
background_sprite.setPosition(0, 0);
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
background_sprite.setPosition(0, 0);
}
else
background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
@ -110,40 +126,33 @@ int main()
else
land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
sf::Vector2f f_pos = flappy.getPosition();
sf::FloatRect f_rec = flappy.getGlobalBounds();
sf::Vector2f p_pos = pipe_up_sprite.getPosition();
sf::FloatRect p_rec = pipe_up_sprite.getGlobalBounds();
// Check collisions
if (f_pos.y > land_sprite.getPosition().y) {
f_pos = sf::Vector2f(WINDOW_X / 2, p_pos.y - pipe_dist / 2);
momentum = -2;
std::cout << "\ndead " + std::to_string(flappy.getPosition().y);
}
if (f_pos.x < p_pos.x + p_rec.width &&
f_pos.x + f_rec.width > p_pos.x &&
(f_pos.y > p_pos.y || f_pos.y < p_pos.y - pipe_dist) &&
(f_rec.height + f_pos.y > p_pos.y || f_rec.height + f_pos.y < p_pos.y + p_rec.height - pipe_dist)) {
f_pos = sf::Vector2f(WINDOW_X / 2, p_pos.y - pipe_dist / 2);
momentum = -2;
std::cout << "\ndead " + std::to_string(flappy.getPosition().y);
}
momentum += g * step_size; // Impart gravity
f_pos.y += momentum;
flappy.setPosition(f_pos);
if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
bird.collides(pipe_down_sprite.getGlobalBounds()) ||
bird.collides(land_sprite.getGlobalBounds())
)
{
//std::cout << "dead!!!!!!!!" << std::endl;
}
bird.tick(step_size);
for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
{
pipe->tick(step_size, speed);
}
}
window.draw(background_sprite); // Render
window.draw(background_sprite, &*shader); // Render
window.draw(land_sprite);
window.draw(flappy);
window.draw(bird);
window.draw(pipe_up_sprite);
window.draw(pipe_down_sprite);
for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
{
window.draw(*ptr);
}
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
while (y_pos < WINDOW_Y) {

Loading…
Cancel
Save