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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
@ -0,0 +1,130 @@
|
|||||||
|
#include <SFML/Window.hpp>
|
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|
#include <SFML/Graphics.hpp>
|
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|
#include <iostream>
|
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|
#include <random>
|
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const float g = 7.8;
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const int WINDOW_X = 600;
|
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|
const int WINDOW_Y = 800;
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const int pipe_dist = 300;
|
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|
|
||||||
|
int main()
|
||||||
|
{
|
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|
std::mt19937 rng(time(NULL));
|
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|
std::uniform_int_distribution<int> rgen(100, 200);
|
||||||
|
|
||||||
|
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
|
||||||
|
|
||||||
|
// Init flappy
|
||||||
|
sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() };
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
flappy_texture[i].loadFromFile("Assets\\bird.png", sf::IntRect(0, i*12, 34, 24));
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::RectangleShape flappy(sf::Vector2f(34, 24));
|
||||||
|
flappy.setTexture(&flappy_texture[0],false);
|
||||||
|
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
|
||||||
|
|
||||||
|
// Init world
|
||||||
|
sf::Texture background = sf::Texture(); background.loadFromFile("Assets\\sky.png");
|
||||||
|
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
|
||||||
|
sf::Texture land = sf::Texture(); land.loadFromFile("Assets\\land.png");
|
||||||
|
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(2, 2);
|
||||||
|
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("Assets\\pipe-down.png"); pipe_up.loadFromFile("Assets\\pipe-up.png");
|
||||||
|
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
|
||||||
|
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("Assets\\pipe.png");
|
||||||
|
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
|
||||||
|
|
||||||
|
double momentum = 0;
|
||||||
|
int r = 0;
|
||||||
|
|
||||||
|
while (window.isOpen())
|
||||||
|
{
|
||||||
|
std::cout << r++ << std::endl;
|
||||||
|
|
||||||
|
sf::Event event;
|
||||||
|
while (window.pollEvent(event)) {
|
||||||
|
if (event.type == sf::Event::Closed) {
|
||||||
|
window.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move pipes, background
|
||||||
|
|
||||||
|
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
|
||||||
|
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
|
||||||
|
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - 0.2, pipe_up_sprite.getPosition().y);
|
||||||
|
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - 0.2, pipe_down_sprite.getPosition().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
|
||||||
|
background_sprite.setPosition(0, 0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
background_sprite.setPosition(background_sprite.getPosition().x - 0.1, background_sprite.getPosition().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X) {
|
||||||
|
land_sprite.setPosition(14, land_sprite.getPosition().y);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
land_sprite.setPosition(land_sprite.getPosition().x - 0.2, land_sprite.getPosition().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flappy.getPosition().y > land_sprite.getPosition().y) {
|
||||||
|
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
|
||||||
|
momentum = 0;
|
||||||
|
std::cout << "dead";
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f f_pos = flappy.getPosition();
|
||||||
|
sf::Vector2f p_pos = pipe_up_sprite.getPosition();
|
||||||
|
|
||||||
|
if (((f_pos.x < p_pos.x + 26) && (f_pos.x > p_pos.x)) && ((f_pos.y > p_pos.y) || (f_pos.y < p_pos.y - pipe_dist))) {
|
||||||
|
f_pos = sf::Vector2f(WINDOW_X / 2, WINDOW_Y / 2);
|
||||||
|
momentum = 0;
|
||||||
|
std::cout << "dead";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
|
||||||
|
momentum = -.4;
|
||||||
|
}
|
||||||
|
|
||||||
|
momentum += g / 10000;
|
||||||
|
f_pos.y += momentum;
|
||||||
|
flappy.setPosition(f_pos);
|
||||||
|
|
||||||
|
window.clear(sf::Color::Black);
|
||||||
|
window.draw(background_sprite);
|
||||||
|
window.draw(land_sprite);
|
||||||
|
window.draw(flappy);
|
||||||
|
window.draw(pipe_up_sprite);
|
||||||
|
window.draw(pipe_down_sprite);
|
||||||
|
|
||||||
|
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition());
|
||||||
|
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
|
||||||
|
while (y_pos < WINDOW_Y) {
|
||||||
|
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
|
||||||
|
y_pos++;
|
||||||
|
window.draw(pipe_shaft_sprite);
|
||||||
|
}
|
||||||
|
|
||||||
|
y_pos = pipe_down_sprite.getPosition().y;
|
||||||
|
while (y_pos > 0) {
|
||||||
|
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
|
||||||
|
y_pos--;
|
||||||
|
window.draw(pipe_shaft_sprite);
|
||||||
|
}
|
||||||
|
|
||||||
|
window.display();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
}
|