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minimum-viable-game-engine/shaders/g_buffer_input.frag

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#version 450
layout(location = 0) in vec3 v_Normal;
layout(location = 1) in vec4 v_Position;
layout(location = 2) in vec2 v_Uv;
layout(location = 0) out vec4 o_Normal;
layout(location = 1) out vec4 o_Position;
layout(location = 2) out vec4 o_Uv;
// so I need to have my 3 color attachments and 1? sampler.
layout(set = 0, binding = 1) uniform texture2DArray t_Uv;
layout(set = 0, binding = 2) uniform gsampler2D s_Uv;
// I also need my 1 depth texture and its sampler
layout(set = 0, binding = 3) uniform texture2DArray t_Shadow;
layout(set = 0, binding = 4) uniform samplerShadow s_Shadow;
void main() {
}