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minimum-viable-game-engine
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61 Commits
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4.6 MiB
2d-rendering
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14 Commits (b98c7312cc34e37cefdf7f1ea8b010b79734ca5f)

Author SHA1 Message Date
mitchellhansen c06d884050 got a good obj file, finally
4 years ago
mitchellhansen 73df55b689 tweaking for 2d
4 years ago
mitchellhansen da2c6a436a adding texturing, getting sidetracked by config loading
4 years ago
mitchellhansen 2b77153f10 config works great, mesh colliders v mesh colliders are very sticky...
4 years ago
mitchellhansen a1305bed2d musing about config/savestate loading
4 years ago
mitchellhansen e5815ce0d6 working on loading materials
4 years ago
mitchellhansen a7c74fc47e going to update wgpu
4 years ago
mitchellhansen 9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more
4 years ago
mitchellhansen 2c9ce75b8b rotation from physics
4 years ago
mitchellhansen b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords
4 years ago
mitchellhansen 9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
4 years ago
mitchellhansen 9ebaece426 refactor
4 years ago
mitchellhansen 77dcf1faf9 ripping up the example
5 years ago
mitchellhansen 7fc761ef9c runs
5 years ago
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